Retire the unused beanie gear and sequence asset fixes after the map rebuild
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@@ -123,7 +123,7 @@ FIT_HIP_BAND = (0.55, 0.95) # fallback body radius for trousers/vests
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# tell where the bag body starts. Measure the body-only y band for this fit.
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FIT_BODY_BANDS = {"shoulder_bag": (-0.34, -0.16)}
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GEAR = {
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"cap": "head", "beanie": "head", "hood": "head", "sunglasses": "head",
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"cap": "head", "hood": "head", "sunglasses": "head",
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"firefighter_helmet": "head",
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"backpack": "back", "shoulder_bag": "back", "scba_tank": "back",
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"lanyard": "chest",
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@@ -1060,10 +1060,6 @@ def build_gear(name):
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p.append(cyl("Brim", 0.11, 0.11, 0.012, (0, -0.17, 0.055), M("plastic_black"),
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seg=16, scale=(1.0, 0.8, 1.0), rot=(math.radians(-8), 0, 0)))
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p.append(sphere("Button", 0.014, (0, 0.01, 0.195), M("plastic_black"), seg=8, rings=4))
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elif name == "beanie":
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p.append(sphere("Knit", 0.172, (0, 0.01, 0.04), M("plastic_grey"), seg=20, rings=12,
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scale=(1.0, 1.04, 1.02), cut_below=-0.05))
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p.append(torus("Cuff", 0.163, 0.03, (0, 0.01, 0.04), M("plastic_grey"), seg=20))
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elif name == "hood":
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p.append(_hood("Hood", M("plastic_grey"), (0, 0, 0.015)))
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elif name == "sunglasses":
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