Raise NPC texture maps to 256
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zwitschi committed 2026-11-02 20:16:30 +01:00
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@@ -46,7 +46,7 @@ BONES = [
]
MAX_TRIANGLES = 6000
MAX_VERTICES = 4000
TEX_SIZE = 128
TEX_SIZE = 256
AI_DIR = TEX_DIR / "ai"
# Base material slots that get an AI fabric albedo (`prepare` layers them over
# the procedural weave). Outer layers (jacket / vest / coat / dress) have no