Raise NPC texture maps to 256
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@@ -46,7 +46,7 @@ BONES = [
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MAX_TRIANGLES = 6000
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MAX_VERTICES = 4000
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TEX_SIZE = 128
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TEX_SIZE = 256
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AI_DIR = TEX_DIR / "ai"
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# Base material slots that get an AI fabric albedo (`prepare` layers them over
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# the procedural weave). Outer layers (jacket / vest / coat / dress) have no
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