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08b3292b80
Runtime hygiene: fix RefCounted cycles (clean suite exit), full-length shifts, wand cooldown
zwitschi
2026-10-31 13:50:18 +01:00
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ba76c0febf
Add Windows installer (NSIS) and Linux AppImage packaging; embed PCK in all exports
zwitschi
2026-10-31 13:46:54 +01:00
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07d79ac115
Complete PRIORITY: release v0.2.0 published by CI; document download sign-in caveat
zwitschi
2026-10-31 13:41:37 +01:00
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4f274e0413
TODO cleanup per AGENTS.md; rebuild 0.2.0 binaries with the detailed-graphics pass baked in
v0.2.0
zwitschi
2026-10-31 13:36:53 +01:00
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031503e161
Detailed graphics pass: authored textures, humanoid NPCs, HUD feedback, asset pipeline
zwitschi
2026-10-31 13:33:43 +01:00
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ac3bb7dcd8
Stop tracking build/ artifacts (binaries live in Gitea releases; CI/local rebuild via tools/build_releases.sh)
zwitschi
2026-10-31 13:24:44 +01:00
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513f8a0f60
Visual polish pass (v0.2.0): phase lighting, street lamps, marquee, dressing, night screenshots
zwitschi
2026-10-31 13:24:40 +01:00
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93883334d0
Add rare hidden radio easter egg transmission
zwitschi
2026-10-31 13:20:46 +01:00
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94b7646dce
Record CI cache mitigation results and ignore runner logs
zwitschi
2026-10-31 13:16:34 +01:00
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0b5cd772a5
Mitigate CI cache timeouts and wire venue door-staff dialogue
zwitschi
2026-10-31 13:13:25 +01:00
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a3768c2ce4
Remove dialogue tone-of-voice system, add Gitea Actions full build, add venue cycling
zwitschi
2026-10-31 13:08:20 +01:00
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f7486d7539
Add README screenshots: staged in-game captures between description and Downloads
zwitschi
2026-10-31 13:01:40 +01:00
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eb1776e614
Update architecture docs and README with versioning, CI/CD, and release management details
zwitschi
2026-10-31 13:01:29 +01:00
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191377fae2
Prepare first downloadable release: install export templates, build 0.1.0 binaries, add publish helper
zwitschi
2026-10-31 12:57:20 +01:00
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1e972a7490
Implement TODO backlog: LATE phase fix, protester, CALL_SOMEONE, door lock, flashlight, persistence, navmesh, JSON localization, and release tooling
zwitschi
2026-10-31 12:51:13 +01:00
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c808165302
Update README, MEMORY, and TODO to reflect current prototype and track remaining PLAN gaps
zwitschi
2026-10-31 12:44:18 +01:00
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81b5d5ce5a
Implement NPC perception, returning trespassers, responder dispatch, wand screening, and accessibility polish
zwitschi
2026-10-31 12:31:13 +01:00
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439e0a4281
Implement prototype: venue-driven simulation core, scenarios, tests, and playable entrance scene
zwitschi
2026-10-31 11:37:54 +01:00
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e23f284ad4
Add initial README and architecture decision records for venue-driven simulation game
zwitschi
2026-10-31 11:16:53 +01:00