Compare commits

..
7 Commits
Author SHA1 Message Date
zwitschi 69f4f11633 Date the 0.9.8 release
Full build / Full desktop build + optional release (push) Successful in 13m27s
Full build / Import + headless tests (push) Successful in 1m33s
2026-11-04 12:28:38 +01:00
zwitschi d1fa25629e Bump to 0.9.8 and stage the weights-fix changelog entry
Full build / Import + headless tests (push) Successful in 8m22s
Full build / Full desktop build + optional release (push) Skipped
2026-11-04 12:26:56 +01:00
zwitschi 359bb9a8c7 Fix the hip/thigh collapse and knee pinch: rigid thigh/shin with a short knee blend
Full build / Import + headless tests (push) Successful in 8m52s
Full build / Full desktop build + optional release (push) Skipped
2026-11-04 12:26:23 +01:00
zwitschi 36576a023a Fix the wrist/hand detachment: wrist tracks the hand bone, sleeve cuff follows the hand, hand raised to meet the wrist
Full build / Import + headless tests (push) Successful in 40s
Full build / Full desktop build + optional release (push) Skipped
2026-11-04 12:11:37 +01:00
zwitschi c1ccfd6e72 Review the pose/weight evidence: wrist detachment + hip/knee flexion are the P1 fixes
Full build / Import + headless tests (push) Successful in 55s
Full build / Full desktop build + optional release (push) Skipped
2026-11-04 12:03:42 +01:00
zwitschi 27b8f9a249 Record the MakeHuman final-body swap and its remaining retopology refinement
Full build / Import + headless tests (push) Successful in 54s
Full build / Full desktop build + optional release (push) Skipped
2026-11-04 12:02:40 +01:00
zwitschi d5a2c911a6 Record the 0.9.7 release: QA, clean build, v0.9.7 tag
Full build / Import + headless tests (push) Successful in 41s
Full build / Full desktop build + optional release (push) Skipped
2026-11-04 12:00:44 +01:00
30 changed files with 99 additions and 62 deletions

No files matched your search

+10
View File
@@ -4,6 +4,16 @@ All notable user-facing changes to Gig Line. The format follows
[Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and versions use
Semantic Versioning.
## [0.9.8] — 2026-11-04
### Fixed
- Characters no longer detach at the wrist: the wrist and hand now track the same
bone, the hand was raised to meet the forearm, and the sleeve cuff follows the
hand instead of the elbow.
- Seated and walking poses no longer collapse the hip/thigh or pinch the knee:
the thigh and shin are rigid to their bones with a short blend at the knee.
## [0.9.7] — 2026-11-04
### Added
+20 -9
View File
@@ -71,8 +71,14 @@ an active track; ADR-0015 (CC0 / CC-BY with attribution) still governs every int
Vision-reviewed: arms hang down and the silhouette + slot regions read, but the 1.63× arm warp
distorts the deltoid/shoulder (spiky/warped), the decimated hands are blocky, and the slot
boundaries are rough — these are the refinement steps below.
- [ ] Re-run `inspect`/`audit`/`fit`/proportions and the 24-NPC budget after each intake; keep the
procedural generator as the fallback until a MakeHuman variant ships.
- [x] Head/hands/feet swap (`makehuman_final.py`): cut the decimated MakeHuman head/hands/feet and
joined the project's `_face`/`_hair`/`_hands_and_shoes`, then re-weighted/re-UV'd. Contract
passes: 6,407 / 8,000 tris, 6,651 / 8,000 verts, 14 bones, skinned, five slots, no issues.
Vision-reviewed: the head now reads as a realistic face, the hands as detailed fingers and
the shoes as attached. Remaining (manual retopology): a 1.63× arm-scale warp still distorts
the deltoid/shoulder, stray hand blobs linger at the hips, shirt/shirt seams are rough, and
the head-neck junction has a shadow gap. The procedural generator stays the shipped fallback
until these are cleaned in an editor session.
## 3D model and local map re-evaluation
@@ -195,8 +201,11 @@ licence-free zone only.
the open palm + forward offset; a finger-curl rig stays out of scope** — there are no finger
bones in the 13-bone contract, so a curl rig is a contract decision, not a modelling tidy-up.
Recorded as ranked gap #6 (accept; revisit only if face work opens the budget).
- [ ] Weights/pose: captured after the pose harness is fixed (see the top-level
**Fix the Rig pose harness** track); shoulder/hip/neck collapse remains unmeasured until then.
- [x] Weights/pose evidence captured and vision-reviewed, and the P1s fixed: wrist/hand
detachment (wrist + hand now 100% `Hand`, hand raised, sleeve cuff follows the hand),
hip/thigh collapse + knee pinch (thigh/shin rigid with a short knee blend). Vision-verified:
hip fix clean, knee crease minor residual. The guard hip-pouch clip and the residual knee
crease remain as 0.10.0 refinements.
- [x] UV/texel density: measured (64–122 px/m authored, 287–440 px/m effective fabric on the 4×
repeat; table in `docs/3d-model-review.md`). Decision: **accept as-is** — the maps are
neutral/runtime-tinted (not painted skin), so density controls only subtle weave/noise, and
@@ -879,12 +888,14 @@ variants, the four crowd-variety characters and the per-role pools — as a **pa
- [x] Rig pose harness fixed and the weights/pose evidence captured (see the top track).
- [x] Character work done: 12-character library, realistic face, crowd variants, per-role pools,
24-NPC budget 6.94 ms (152,464 tris / 168 meshes).
- [ ] Run the full QA matrix and a local release build for 0.9.7; bump `config/version`, write the
`CHANGELOG.md` entry, tag and publish per the Release Procedure.
- [x] QA + local build for 0.9.7: Godot 277/277, Python 161/161, audit 49 OK, fit/proportions
12/12, release smoke matrix green, gallery 21/0, clean worktree build (Linux 172 MB,
Windows 206 MB, macOS 159 MB, Web 111 MB, HQ 266 MB), checksums verified, Linux binary
launches headless. Tagged `v0.9.7` (CI build/publish follows).
**Exit:** a 0.9.7 patch ships the 12-character library (face realism + crowd variety) with the
pose harness fixed; the runtime contract is unchanged. The MakeHuman body and the map rebuild are
not in this patch.
**Exit:** met — 0.9.7 ships the 12-character library (face realism + crowd variety) with the pose
harness fixed; the runtime contract is unchanged. The MakeHuman body and the map rebuild are not
in this patch (they target 0.10.0).
## Roadmap dependencies and risks
+24 -24
View File
@@ -466,8 +466,8 @@
"accessory",
"hair"
],
"triangles": 5038,
"vertices": 4756
"triangles": 5034,
"vertices": 4607
},
"npc_coat": {
"bounds_godot": {
@@ -507,8 +507,8 @@
"accessory",
"hair"
],
"triangles": 6030,
"vertices": 5802
"triangles": 6046,
"vertices": 5645
},
"npc_crowd_a": {
"bounds_godot": {
@@ -547,8 +547,8 @@
"accessory",
"hair"
],
"triangles": 5200,
"vertices": 4734
"triangles": 5284,
"vertices": 4908
},
"npc_crowd_b": {
"bounds_godot": {
@@ -587,8 +587,8 @@
"accessory",
"hair"
],
"triangles": 4734,
"vertices": 4353
"triangles": 4812,
"vertices": 4550
},
"npc_crowd_c": {
"bounds_godot": {
@@ -627,8 +627,8 @@
"accessory",
"hair"
],
"triangles": 5674,
"vertices": 5440
"triangles": 5690,
"vertices": 5510
},
"npc_crowd_d": {
"bounds_godot": {
@@ -667,8 +667,8 @@
"accessory",
"hair"
],
"triangles": 5814,
"vertices": 5300
"triangles": 5810,
"vertices": 5444
},
"npc_dress": {
"bounds_godot": {
@@ -706,8 +706,8 @@
"accessory",
"hair"
],
"triangles": 5456,
"vertices": 5128
"triangles": 5540,
"vertices": 5073
},
"npc_firefighter": {
"bounds_godot": {
@@ -747,8 +747,8 @@
"accessory",
"hair"
],
"triangles": 5900,
"vertices": 5902
"triangles": 5888,
"vertices": 5785
},
"npc_guard": {
"bounds_godot": {
@@ -791,8 +791,8 @@
"accessory",
"hair"
],
"triangles": 5602,
"vertices": 5684
"triangles": 5670,
"vertices": 5671
},
"npc_hoodie": {
"bounds_godot": {
@@ -832,8 +832,8 @@
"accessory",
"hair"
],
"triangles": 5860,
"vertices": 5492
"triangles": 5864,
"vertices": 5325
},
"npc_jacket": {
"bounds_godot": {
@@ -873,8 +873,8 @@
"accessory",
"hair"
],
"triangles": 5428,
"vertices": 5071
"triangles": 5432,
"vertices": 5225
},
"npc_vest": {
"bounds_godot": {
@@ -914,8 +914,8 @@
"accessory",
"hair"
],
"triangles": 5536,
"vertices": 5375
"triangles": 5532,
"vertices": 5195
},
"palm_tree": {
"bounds_godot": {
Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 62 KiB

After

Width:  |  Height:  |  Size: 62 KiB

Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 65 KiB

After

Width:  |  Height:  |  Size: 64 KiB

Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 63 KiB

After

Width:  |  Height:  |  Size: 63 KiB

Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 58 KiB

After

Width:  |  Height:  |  Size: 59 KiB

Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 67 KiB

After

Width:  |  Height:  |  Size: 67 KiB

Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 57 KiB

After

Width:  |  Height:  |  Size: 59 KiB

Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 67 KiB

After

Width:  |  Height:  |  Size: 67 KiB

Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 70 KiB

After

Width:  |  Height:  |  Size: 70 KiB

Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 66 KiB

After

Width:  |  Height:  |  Size: 65 KiB

Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 58 KiB

After

Width:  |  Height:  |  Size: 57 KiB

Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 64 KiB

After

Width:  |  Height:  |  Size: 65 KiB

Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 61 KiB

After

Width:  |  Height:  |  Size: 60 KiB

+12 -12
View File
@@ -93,18 +93,18 @@ yet reviewed; this document is the place to fill it.
| Character | Silhouette | Face @1.85 m | Hands/grip | Weights/pose | Cloth/hair | LOD | Verdict |
| --- | --- | --- | --- | --- | --- | --- | --- |
| *(pose captured 2026-11-04: see "Pose evidence" below)* | | | | | | | |
| `npc_casual` | accept (0.9.4) | accept (face prototype) | accept (open palm) | captured (review pending) | accept | accept (two-quad impostor) | pending owner |
| `npc_jacket` | accept | accept (face prototype) | accept | captured (review pending) | accept | accept | pending owner |
| `npc_coat` | accept | accept (face prototype) | accept | captured (review pending) | accept (hem 0.76 stride) | accept | pending owner |
| `npc_vest` | accept | accept (face prototype) | accept | captured (review pending) | accept | accept | pending owner |
| `npc_dress` | accept; performer props dominate | accept (face prototype) | accept | captured (review pending) | accept | accept | pending owner |
| `npc_hoodie` | accept (hooded criterion) | accept (lower face only) | accept | captured (review pending) | accept | accept | pending owner |
| `npc_firefighter` | accept | accept (face prototype) | accept | captured (review pending) | accept | accept | pending owner |
| `npc_guard` | accept | accept (face prototype) | accept | captured (review pending) | accept | accept | pending owner |
| `npc_crowd_a` | accept | accept (face prototype) | accept | captured (review pending) | accept | accept | crowd prototype |
| `npc_crowd_b` | accept | accept (face prototype) | accept | captured (review pending) | accept (beard) | accept | crowd prototype |
| `npc_crowd_c` | accept | accept (face prototype) | accept | captured (review pending) | accept (coat hem) | accept | crowd prototype |
| `npc_crowd_d` | accept | accept (face prototype) | accept | captured (review pending) | accept | accept | crowd prototype |
| `npc_casual` | accept (0.9.4) | accept (face prototype) | accept (open palm) | fixed (wrist/hand + hip/knee) | accept | accept (two-quad impostor) | pending owner |
| `npc_jacket` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept | accept | pending owner |
| `npc_coat` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept (hem 0.76 stride) | accept | pending owner |
| `npc_vest` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept | accept | pending owner |
| `npc_dress` | accept; performer props dominate | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept | accept | pending owner |
| `npc_hoodie` | accept (hooded criterion) | accept (lower face only) | accept | fixed (wrist/hand + hip/knee) | accept | accept | pending owner |
| `npc_firefighter` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept | accept | pending owner |
| `npc_guard` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept | accept | pending owner |
| `npc_crowd_a` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept | accept | crowd prototype |
| `npc_crowd_b` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept (beard) | accept | crowd prototype |
| `npc_crowd_c` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept (coat hem) | accept | crowd prototype |
| `npc_crowd_d` | accept | accept (face prototype) | accept | fixed (wrist/hand + hip/knee) | accept | accept | crowd prototype |
### Gear (18)
+1 -1
View File
@@ -12,7 +12,7 @@ config_version=5
config/name="Gig Line"
config/description="Workplace security simulation about observation, access verification, and proportionate escalation."
config/version="0.9.7"
config/version="0.9.8"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.7", "GL Compatibility")
+32 -16
View File
@@ -566,7 +566,7 @@ def _skin_body(spec):
((0.20 * s * w, 0, 1.37), 0.080 * t * sleeve, 0.074 * t * sleeve), # shoulder
((0.27 * s * w, 0, 1.23), 0.058 * t * sleeve, 0.058 * t * sleeve), # upper arm
((0.275 * s * w, 0.005, 1.06), 0.046 * t * sleeve, 0.048 * t * sleeve), # elbow
((0.275 * s * w, -0.01, 0.80), 0.034 * t, 0.030 * t), # wrist
((0.275 * s * w, -0.01, 0.78), 0.034 * t, 0.030 * t), # wrist
]
edges += [(3, base), (base, base + 1), (base + 1, base + 2), (base + 2, base + 3)]
hb = len(nodes)
@@ -666,13 +666,27 @@ def _auto_weights(obj, layout, rigid=None):
groups[bone].add([v.index], 1.0, "REPLACE")
continue
if abs(p.x) > 0.19 and p.z > 0.74 and p.z < 1.42:
allowed = ["Spine", f"Shoulder{side}", f"Elbow{side}", f"Hand{side}"]
if abs(p.x) > 0.23:
allowed.remove("Spine")
if p.z < 0.82:
# Wrist: track the Hand bone fully so the forearm-end moves with
# the rigid hand (the old Hand+Elbow blend left a visible gap at
# the wrist when the hand rotated).
allowed = [f"Hand{side}"]
else:
allowed = ["Spine", f"Shoulder{side}", f"Elbow{side}", f"Hand{side}"]
if abs(p.x) > 0.23:
allowed.remove("Spine")
elif p.z < 0.80:
allowed = ["Hips", f"Hip{side}", f"Knee{side}"]
if p.z < 0.66:
allowed.remove("Hips")
# Legs: keep the shin rigid to the knee and the thigh rigid to the
# hip, with a short blend only at the knee joint, so deep flexion
# (seated) no longer collapses the thigh or pinches the knee.
if p.z < 0.28:
allowed = [f"Knee{side}"]
elif p.z < 0.34:
allowed = [f"Hip{side}", f"Knee{side}"]
elif p.z < 0.62:
allowed = [f"Hip{side}"]
else:
allowed = ["Hips", f"Hip{side}"]
elif p.z > 1.40:
allowed = ["Spine", "Neck", "Head"]
else:
@@ -848,26 +862,26 @@ def _hands_and_shoes(mats, spec):
for s in (-1.0, 1.0):
x = 0.275 * s * w
# Wider and shallower than the old ball: a palm, not a wrist knob.
parts.append(sphere("Palm", 0.046, (x, -0.012, 0.742), skin, seg=10, rings=6,
parts.append(sphere("Palm", 0.046, (x, -0.012, 0.762), skin, seg=10, rings=6,
scale=(0.80, 0.62, 0.88)))
# Four bent, tapering fingers with rounded tips. The two segments keep
# the hand readable at conversation distance without adding a full
# finger skeleton; the outer fingers are slightly shorter.
for index, offset in enumerate((-0.024, -0.008, 0.008, 0.024)):
fx = x + offset * s
tip_z = (0.692, 0.681, 0.684, 0.694)[index]
tip_z = (0.712, 0.701, 0.704, 0.714)[index]
radius = 0.0115 if index in (1, 2) else 0.0105
parts.append(tube("Finger", [(fx, -0.018, 0.758),
(fx, -0.030, 0.726),
parts.append(tube("Finger", [(fx, -0.018, 0.778),
(fx, -0.030, 0.746),
(fx, -0.042, tip_z)],
radius, skin, seg=6, caps=False))
parts.append(sphere("Fingertip", radius, (fx, -0.042, tip_z), skin,
seg=6, rings=4))
parts.append(tube("Thumb", [(x - 0.010 * s, -0.018, 0.758),
(x - 0.028 * s, -0.040, 0.740),
(x - 0.034 * s, -0.055, 0.718)],
parts.append(tube("Thumb", [(x - 0.010 * s, -0.018, 0.778),
(x - 0.028 * s, -0.040, 0.760),
(x - 0.034 * s, -0.055, 0.738)],
0.012, skin, seg=6, caps=False))
parts.append(sphere("ThumbTip", 0.012, (x - 0.034 * s, -0.055, 0.718), skin,
parts.append(sphere("ThumbTip", 0.012, (x - 0.034 * s, -0.055, 0.738), skin,
seg=6, rings=4))
parts.append(box("Shoe", (0.10, 0.25, 0.075), (0.12 * s, -0.045, 0.04), shoe,
bevel=0.028, segs=1))
@@ -1012,7 +1026,9 @@ def build_character(name):
return "Head" if p.z > 1.55 else "Neck"
side = "L" if p.x < 0 else "R"
if abs(p.x) > 0.26 and p.z > 0.8:
return f"Elbow{side}"
# Sleeve: the cuff follows the hand, the upper sleeve the elbow,
# so the sleeve does not separate from the hand at the wrist.
return f"Hand{side}" if p.z < 1.06 else f"Elbow{side}"
if p.z < 0.25:
return f"Knee{side}"
return None