zwitschi
a36068aae7
Drop hand items into the palm, raise the lanyard, and capture every gear piece worn on the character
Full build / Import + headless tests (push) Successful in 43s
Full build / Full desktop build + optional release (push) Skipped
2026-11-06 18:30:52 +01:00
zwitschi
219588bf8a
Start the prop and gear fit pass: hand-gear measurement, top-edge clipboard, carried role props, 15-piece gear set
Full build / Import + headless tests (push) Successful in 39s
Full build / Full desktop build + optional release (push) Skipped
2026-11-06 18:11:20 +01:00
zwitschi
9fd48243ad
Give every Quaternius head a visible mouth and queue the prop and gear fit pass
Full build / Import + headless tests (push) Successful in 40s
Full build / Full desktop build + optional release (push) Skipped
2026-11-06 18:02:55 +01:00
zwitschi
30d145079a
Remove every hat except the firefighter helmet, drop the performer cone, rewrite the review page
Full build / Import + headless tests (push) Successful in 45s
Full build / Full desktop build + optional release (push) Skipped
2026-11-06 17:52:46 +01:00
zwitschi
98f618c501
Copy the hoodie eye pair onto the Worker head and lift every hat except the firefighter helmet
Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 46s
2026-11-06 15:11:57 +01:00
zwitschi
a290fe83c8
Lift and scale head gear for the Quaternius head so the cap stops reading as a visor
Full build / Import + headless tests (push) Successful in 43s
Full build / Full desktop build + optional release (push) Skipped
2026-11-06 15:00:43 +01:00
zwitschi
529d15ee7a
Transplant the hoodie head parts onto the Worker base and put carried props in the hands
Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 45s
2026-11-06 14:40:35 +01:00
zwitschi
3ab7577634
Fix the worker torso/crown holes, transplant proper brows, widen the rest-arm clearance
Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 42s
2026-11-06 14:28:57 +01:00
zwitschi
c8875a3dfa
Turn the NPC visual review into the 0.9.9 roster signoff page with committed sheets
Full build / Import + headless tests (push) Successful in 44s
Full build / Full desktop build + optional release (push) Skipped
2026-11-06 14:05:49 +01:00
zwitschi
b297c4543f
Add MakeHuman head hair/body prototype and 12-variant rollout plan
2026-11-04 18:08:03 +01:00
zwitschi
958d3ae0ff
Add reviewed MakeHuman head prototype (vision gate rejected)
2026-11-04 17:04:20 +01:00
zwitschi
58d1e79a12
Add the fused hand prototype (hand_l_proto/hand_r_proto) and record the finger-articulation decision
Full build / Import + headless tests (push) Successful in 42s
Full build / Full desktop build + optional release (push) Skipped
2026-11-04 14:49:27 +01:00
zwitschi
44dba010a7
Prepare the head-prototype owner sign-off sheet (before/after at 1.85m)
Full build / Import + headless tests (push) Successful in 42s
Full build / Full desktop build + optional release (push) Skipped
2026-11-04 14:47:25 +01:00
zwitschi
dee939c2ee
Consolidate documentation into architecture and merged guides
Full build / Import + headless tests (push) Successful in 42s
Full build / Full desktop build + optional release (push) Skipped
2026-11-04 14:06:23 +01:00
zwitschi
4e8665e25b
Add the four crowd-variety characters and extend the baseline to twelve
Full build / Import + headless tests (push) Successful in 42s
Full build / Full desktop build + optional release (push) Skipped
2026-11-04 10:57:58 +01:00
zwitschi
140ab42536
Apply the realistic face to the remaining seven variants and refresh the baseline
Full build / Import + headless tests (push) Successful in 43s
Full build / Full desktop build + optional release (push) Skipped
2026-11-04 10:33:11 +01:00
zwitschi
8bdfd0176e
Refresh the NPC baseline sheet and record the face prototype in development status
Full build / Import + headless tests (push) Successful in 45s
Full build / Full desktop build + optional release (push) Skipped
2026-11-04 10:26:14 +01:00
zwitschi
b94b87d096
Refresh the capture gallery and build captioned visual docs
Full build / Import + headless tests (push) Successful in 41s
Full build / Full desktop build + optional release (push) Skipped
2026-11-03 12:08:33 +01:00
zwitschi
fef3af44c0
Record NPC sourcing decision and crowd prototypes
2026-11-03 07:59:58 +01:00
zwitschi
4bc6390e9f
Release 0.9.5 texture and material refinement
Full build / Import + headless tests (push) Successful in 46s
Full build / Full desktop build + optional release (push) Successful in 4m54s
2026-11-02 21:04:48 +01:00
zwitschi
d7220c1a0a
Refine NPC fabric UVs and remove baked AO blotches
Full build / Import + headless tests (push) Successful in 37s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 20:28:25 +01:00
zwitschi
31574b8d82
Raise NPC texture maps to 256
Full build / Import + headless tests (push) Successful in 43s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 20:16:30 +01:00
zwitschi
dfe5056303
Round the NPC shoes and responder boots
Full build / Import + headless tests (push) Successful in 42s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:38:40 +01:00
zwitschi
58cf12fd1d
Move hand gear forward into the palm
Full build / Import + headless tests (push) Successful in 40s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:33:42 +01:00
zwitschi
12e70357c5
Refine the NPC nose, mouth and ears
Full build / Import + headless tests (push) Successful in 35s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:29:19 +01:00
zwitschi
24c939d388
Rebuild the NPC hands and add a hand capture
Full build / Import + headless tests (push) Successful in 50s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:14:55 +01:00
zwitschi
48082c3dfa
Taper the NPC torso into the hips
Full build / Import + headless tests (push) Successful in 41s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:11:28 +01:00
zwitschi
03c355e7c1
Recess NPC eyes and sculpt the jaw and cheeks
Full build / Import + headless tests (push) Successful in 38s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:08:26 +01:00
zwitschi
15ab8c686d
Smooth the NPC neck and shoulder transition
Full build / Import + headless tests (push) Successful in 39s
Full build / Full desktop build + optional release (push) Skipped
2026-11-02 19:03:38 +01:00
zwitschi
7c1a4bfd69
Refit the tourist backpack and photo prop
...
Full build / Import + headless tests (push) Successful in 38s
Full build / Full desktop build + optional release (push) Skipped
Hide the tourist photo-pose bag outside camera poses, flatten the backpack straps onto the chest, rebuild the gear GLB/AO and publish the before/after NPC sheet.
2026-11-02 18:39:03 +01:00
zwitschi
e7ee177c31
Establish the 0.9.4 NPC visual baseline
...
Full build / Full desktop build + optional release (push) Skipped
Full build / Import + headless tests (push) Successful in 38s
Add a neutral 48-frame character contact sheet, acceptance criteria and ranked baseline gaps, plus repeatable sheet/comparison tooling. No character GLB or runtime mesh changes.
2026-11-02 18:13:57 +01:00
zwitschi
e79a37beba
Add documentation folder READMEs and visual previews
...
Full build / Import + headless tests (push) Successful in 36s
Full build / Full desktop build + optional release (push) Skipped
Create an index README in docs/ and every tracked docs subfolder, with relative
image galleries for Blender previews, screen designs, screenshots and concepts.
Generated realism-run READMEs were also created on disk but remain gitignored.
Validate all Markdown/image links.
2026-11-02 10:49:42 +01:00
zwitschi
d513e0b82c
Stage the Blender character/gear/prop library
...
Commit the finished generator output from the parallel Blender pass:
8 skinned NPC variants, 18 gear pieces, and 20 props under
assets/models/blender/, editable sources (gdignored), manifest, review sheets,
and the integration notes in docs/blender-assets.md.
- audit: all 46 assets clean (characters 3,788-4,640 tris, under 6000/4000)
- tests: Python manifest/audit contract and Godot import/bone/slot/ground checks
- docs: README library section, architecture/plan references, TODO Phase 3.5
status, MEMORY integration rules
- .gitignore: per-asset preview PNGs, extracted GLB textures, blend1 backups
Nothing in the game loads the library yet; integration follows." && git log --oneline -1
2026-11-01 14:33:30 +01:00