- Add a 'Verify Windows installer contents' step (7z l shows Step Line.exe +
uninstall.exe) so the TODO verification items are proven by CI output
- Rebuild 0.2.1 binaries (embedded PCK) and AppImage locally; smoke clean;
57/57 tests
- Phase-based lighting: sun direction/energy/color, ProceduralSkyMaterial
gradient, and ambient per shift phase (GameManager.PHASE_LIGHTING),
applied on phase transitions and shift start
- WorldBuilder: street lamp poles with emissive bulbs + OmniLights,
set_night_mode(), glowing STEP LINE marquee (Label3D + emissive bars),
crosswalk stripes, planters, low-poly street trees
- NPC avatars: per-seed height/brightness variation (deterministic LCG)
- Denser routine traffic probabilities
- capture_screenshots.gd: fast-forward to LATE phase and capture night set;
README gallery is now 2x3 day+night; docs/screenshots regenerated
- Version bumped to 0.2.0; build/ artifacts rebuilt; Linux binary smoke-tested
- New headless tests for phased lighting config and street dressing (56 total)
- Install Godot 4.3 export templates locally and fix macOS export
(enable rendering/textures/vram_compression/import_etc2_astc)
- Build Linux/Windows/macOS artifacts into build/ via tools/build_releases.sh;
Linux binary passes headless smoke test
- Add tools/publish_release.sh (creates Gitea release + uploads assets with a token)
- TODO: mark build/install steps done; publishing v0.1.0 + link verification
remain as the single action blocker (needs GITEA_TOKEN)