Visual polish pass (v0.2.0): phase lighting, street lamps, marquee, dressing, night screenshots

- Phase-based lighting: sun direction/energy/color, ProceduralSkyMaterial
  gradient, and ambient per shift phase (GameManager.PHASE_LIGHTING),
  applied on phase transitions and shift start
- WorldBuilder: street lamp poles with emissive bulbs + OmniLights,
  set_night_mode(), glowing STEP LINE marquee (Label3D + emissive bars),
  crosswalk stripes, planters, low-poly street trees
- NPC avatars: per-seed height/brightness variation (deterministic LCG)
- Denser routine traffic probabilities
- capture_screenshots.gd: fast-forward to LATE phase and capture night set;
  README gallery is now 2x3 day+night; docs/screenshots regenerated
- Version bumped to 0.2.0; build/ artifacts rebuilt; Linux binary smoke-tested
- New headless tests for phased lighting config and street dressing (56 total)
This commit is contained in:
zwitschi committed 2026-10-31 13:24:40 +01:00
1 parent 93883334d0
commit 513f8a0f60
21 files changed
+280 -25

No files matched your search

+1 -1
View File
@@ -8,7 +8,7 @@ config_version=5
config/name="Step Line"
config/description="Workplace security simulation about observation, access verification, and proportionate escalation."
config/version="0.1.0"
config/version="0.2.0"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")