Prepare first downloadable release: install export templates, build 0.1.0 binaries, add publish helper
- Install Godot 4.3 export templates locally and fix macOS export (enable rendering/textures/vram_compression/import_etc2_astc) - Build Linux/Windows/macOS artifacts into build/ via tools/build_releases.sh; Linux binary passes headless smoke test - Add tools/publish_release.sh (creates Gitea release + uploads assets with a token) - TODO: mark build/install steps done; publishing v0.1.0 + link verification remain as the single action blocker (needs GITEA_TOKEN)
This commit is contained in:
1 parent
1e972a7490
commit
191377fae2
12 files changed
+89
-4
No files matched your search
@@ -105,3 +105,4 @@ print_debug={
|
||||
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
renderer/rendering_method.mobile="gl_compatibility"
|
||||
textures/vram_compression/import_etc2_astc=true
|
||||
Reference in new issue
Block a user