zwitschi e86f183c53 release: v0.1.2 — cornice dentils, changelog entry, TODO pruning
- Hero cornice finished: projecting corona over a 52-dentil course (0.18 x 0.30 x
  0.22 m at 0.45 m centres) so the top of the order has a shadow line instead of
  one flat box. Hero 3044 tris / 148 parts, still 14.50 m; rebuilt, re-imported,
  DemoMap rebuilt, packaged -qaselftest all PASS, screenshots re-rendered.
- CHANGELOG: full 0.1.2 entry (added: concept generator, FBX preset, facade probe,
  Ionic detail, tool tests; changed: 3.1 m storey height, 53.1% colonnade, smoothing
  groups; fixed: floating windows, flat medallions, missing facade collision, the
  three non-building heights).
- TODO: 0.1.2 section removed (goal stays in ROADMAP, whose status line is updated).
- MEMORY: release record incl. the recorded ornament assumptions.
2026-11-08 18:06:18 +01:00

Gig Line

A Linux-first Unreal Engine game about walking and driving through a real city. The first release, 0.1.0, is a walkable exterior demo around 6840 Hollywood Blvd / El Capitan Entertainment Centre, covering the south-side frontage between Highland Avenue and Orange Drive plus the north-side frontage within 50 m of the boulevard.

Status

0.1.0 is in progress. The workstation, engine, geo pipeline and project bootstrap are done and verified; a walkable DemoMap exists with terrain, street, sidewalks, kerbs and the hero façade placed from measured coordinates. Façades are still blockouts, and materials are flat colours — both are planned patches.

Current tasks are in TODO.md and the development plan is in ROADMAP.md; what was learned the hard way is in MEMORY.md.

Layout

Path Contents
Game/ Unreal project, configuration, source, game-ready content
Art/ Editable Blender sources, blockouts, terrain, street, hero façade, and a local (uncommitted) reference library
Geo/ Source manifests, permitted geographic data, and every geographic tool
Tools/ Unreal-side importers, level builders, and reference gathering
Docs/ Setup, toolchain pins, build and content pipeline, licensing, release checks
Screenshots/ Rendered review captures and their approval state

Getting started

git lfs install    # required: content, images, audio, and geo files are LFS-tracked
git lfs pull
Tools/check-lfs.sh # verifies the lfs filter is active and files are stored as pointers

The engine is installed outside the repository and pinned in Docs/toolchain.md. Setup is in Docs/setup.md; building and the content pipeline are in Docs/build.md.

Documents

Licensing

Code licence is an open decision (MIT proposed). Engine, art, and geographic data are licensed separately; see Docs/licensing.md.

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