- Hero cornice finished: projecting corona over a 52-dentil course (0.18 x 0.30 x 0.22 m at 0.45 m centres) so the top of the order has a shadow line instead of one flat box. Hero 3044 tris / 148 parts, still 14.50 m; rebuilt, re-imported, DemoMap rebuilt, packaged -qaselftest all PASS, screenshots re-rendered. - CHANGELOG: full 0.1.2 entry (added: concept generator, FBX preset, facade probe, Ionic detail, tool tests; changed: 3.1 m storey height, 53.1% colonnade, smoothing groups; fixed: floating windows, flat medallions, missing facade collision, the three non-building heights). - TODO: 0.1.2 section removed (goal stays in ROADMAP, whose status line is updated). - MEMORY: release record incl. the recorded ornament assumptions.
Game
The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.
What gets committed
Config/— engine and project settings, including the quality presets used for release checksSource/— C++ modulesContent/—0.1.0map, materials, meshes; LFS-trackedGigLine.uproject
What does not
Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.
Engine
Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.