Tools/terrain_from_dem.py builds a 191x106 grid at 2 m over the block, Z being NAVD88 minus the origin ground. Building footprints from the OSM extract are cut out so rooftops never become terrain (72 footprints, 6310 cells). Spot checks reproduce the measured profile: origin 0.00, Orange Dr +3.39, south gutter +0.93, crown +1.38, north sidewalk +1.43. Blosm projects with a sphere, not an ellipsoid, so its frame was ~0.4% oversized and rotated by meridian convergence: about 2 m at the theatre. The blockout now fits a six-parameter affine into EPSG:26911 on five control points (0.0 cm residual) and transforms root objects only, since children inherit and double transforming them read as a 2 m placement error.
303 lines
12 KiB
Python
303 lines
12 KiB
Python
"""Headless Blosm blockout: import an OSM extract into a .blend, no GUI.
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Run with Blender in background mode. The add-on path has to point at the folder
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that contains `blosm/` (for the Flatpak install that is
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`~/.var/app/org.blender.Blender/config/blender/5.2/scripts`):
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B=/var/lib/flatpak/app/org.blender.Blender/x86_64/stable/active/files
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LD_LIBRARY_PATH="$B/blender/lib" \
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BLENDER_USER_SCRIPTS="$HOME/.var/app/org.blender.Blender/config/blender/5.2/scripts" \
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"$B/blender/blender" -b --factory-startup \
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--python Tools/blosm_blockout.py -- \
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--osm Geo/raw/osm-api-map-2026-11-06.osm \
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--bounds 34.1006,-118.3422,34.1020,-118.3370 \
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--out Art/blender/blockout/blockout-2026-11-06.blend
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What it does:
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1. enables Blosm and checks that `scene.blosm` exists;
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2. imports OSM data from a local `.osm` file (no network, no Overpass);
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3. reports what arrived, per import category and in metres, so a scale or
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missing-category failure is visible in the log rather than at first render;
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4. saves the .blend.
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No source assets are modified in place: the output path is the only write.
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"""
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import argparse
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import math
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import os
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import sys
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import addon_utils
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import bpy
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def parse_args():
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argv = sys.argv
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argv = argv[argv.index("--") + 1 :] if "--" in argv else []
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ap = argparse.ArgumentParser()
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ap.add_argument("--osm", required=True, help="local .osm file to import")
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ap.add_argument("--bounds", required=True, help="south,west,north,east in WGS84 degrees")
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ap.add_argument("--out", required=True, help="output .blend path")
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ap.add_argument("--level-height", type=float, default=3.2, help="metres per building level")
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ap.add_argument("--origin", default=None,
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help="lat,lon to use as the Blender origin (project origin). Default: Blosm centres on the extract")
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ap.add_argument("--no-subdivide", action="store_true", help="skip OSM area subdivision")
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ap.add_argument("--load-missing", action="store_true",
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help="let Blosm fetch relation members missing from the extract (needs network, breaks offline reproducibility)")
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ap.add_argument("--mode", default="3Dsimple", choices=("3Dsimple", "3Drealistic", "2D"),
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help="Blosm import mode; 3Drealistic needs the paid material asset pack")
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ap.add_argument("--assets-dir", default=None,
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help="directory with building_materials.blend/vegetation.blend, only needed for 3Drealistic")
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ap.add_argument("--data-dir", default="Art/blender/.cache/blosm",
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help="where Blosm may cache downloads")
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return ap.parse_args(argv)
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def enable_blosm():
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present = [m.__name__ for m in addon_utils.modules() if m.__name__ == "blosm"]
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if not present:
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raise SystemExit(
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"Blosm is not on Blender's script path. Set BLENDER_USER_SCRIPTS to the "
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"scripts folder that contains blosm/, e.g. "
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"$HOME/.var/app/org.blender.Blender/config/blender/5.2/scripts"
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)
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addon_utils.enable("blosm", default_set=True, persistent=False)
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if not hasattr(bpy.context.scene, "blosm"):
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raise SystemExit("Blosm enabled but scene.blosm is missing; add-on registration failed")
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def configure_preferences(args):
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"""Blosm refuses to import until an asset directory is set.
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The check only requires the directory to exist; the paid asset pack
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(building_materials.blend, vegetation.blend) supplies richer materials, and
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without it the blockout still gets geometry and placeholder materials.
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"""
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import blosm
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prefs = bpy.context.preferences.addons["blosm"].preferences
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assets = args.assets_dir or os.path.join(os.path.dirname(blosm.__file__), "assets")
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if os.path.isdir(assets):
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prefs.assetsDir = assets
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elif args.mode == "3Drealistic":
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raise SystemExit(f"3Drealistic needs an asset directory; {assets} does not exist")
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data_dir = os.path.abspath(args.data_dir)
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os.makedirs(data_dir, exist_ok=True)
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prefs.dataDir = data_dir
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# In background mode the GUI never populates the default level table, and the
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# add-on then takes a code path that imports a module relative to the wrong
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# package ("from gui import addDefaultLevels") and dies. One entry avoids it.
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scene = bpy.context.scene
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levels = scene.blosm.defaultLevels
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if len(levels) == 0:
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item = levels.add()
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item.levels = 4
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item.weight = 1
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print("seeded one default level entry (headless guard)")
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print(f"blosm assets: {assets}")
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print(f"blosm data: {data_dir}")
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def import_osm(args):
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south, west, north, east = (float(v) for v in args.bounds.split(","))
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scene = bpy.context.scene
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osmp = scene.blosm
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if args.origin:
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lat, lon = (float(v) for v in args.origin.split(","))
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scene["lat"] = lat
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scene["lon"] = lon
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osmp.relativeToInitialImport = True
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print(f"origin set to {lat}, {lon} (project origin)")
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osmp.commandLineMode = True
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osmp.mode = args.mode
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assert osmp.mode == args.mode
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osmp.dataType = "osm"
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osmp.osmSource = "file"
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osmp.osmFilepath = os.path.abspath(args.osm)
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osmp.coordinatesAsFilter = True
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osmp.minLat = south
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osmp.maxLat = north
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osmp.minLon = west
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osmp.maxLon = east
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# what to bring in: buildings and the street network are what 0.1.0 needs
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osmp.buildings = True
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osmp.highways = True
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osmp.water = False
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osmp.forests = False
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osmp.vegetation = False
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osmp.railways = False
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osmp.singleObject = False
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osmp.levelHeight = args.level_height
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# default: stay offline and reproducible from the committed extract alone
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osmp.loadMissingMembers = bool(args.load_missing)
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osmp.subdivide = not args.no_subdivide
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osmp.subdivisionSize = 1.0
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print(f"importing {args.osm} bounds {args.bounds}")
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bpy.ops.blosm.import_data()
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print("import finished")
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def proj_batch(points, proj_bin):
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"""WGS84 (lat, lon) -> EPSG:26911 (E, N) in one PROJ call."""
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import subprocess
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app_files = os.path.dirname(os.path.dirname(proj_bin))
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env = dict(os.environ)
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env["LD_LIBRARY_PATH"] = f"{app_files}/lib:{env.get('LD_LIBRARY_PATH', '')}"
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payload = "\n".join(f"{lon:.9f} {lat:.9f}" for lat, lon in points) + "\n"
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out = subprocess.run(
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[proj_bin, "+proj=utm", "+zone=11", "+datum=NAD83", "-f", "%.5f"],
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input=payload, capture_output=True, text=True, env=env, check=True,
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).stdout.strip().splitlines()
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return [tuple(float(v) for v in line.split()) for line in out]
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def find_proj():
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import glob
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import shutil
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env = os.environ.get("PROJ_BIN")
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if env and os.path.exists(env):
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return env
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which = shutil.which("proj")
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if which:
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return which
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pattern = os.path.expanduser(
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"~/.local/share/flatpak/app/org.qgis.qgis/x86_64/stable/*/files/bin/proj"
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)
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matches = sorted(glob.glob(pattern))
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if not matches:
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raise SystemExit("no PROJ binary; set PROJ_BIN")
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return matches[0]
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def correct_frame(args):
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"""Map Blosm's spherical Transverse Mercator onto true EPSG:26911.
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Blosm projects with a sphere of radius 6378137 about the origin, which is a
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conformal but ~0.3 % oversized frame relative to ellipsoidal UTM. The
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difference between the two over a 500 m block is an affine map to well under
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a centimetre, so fit a similarity transform on four spread control points and
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apply it to the imported objects. After this, the blockout uses the same
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metric frame as the DEM and the origin documented in Geo/manifests.
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"""
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import math
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import bpy
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from mathutils import Matrix
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from util.transverse_mercator import TransverseMercator
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lat, lon = (float(v) for v in args.origin.split(","))
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tm = TransverseMercator(lat=lat, lon=lon)
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south, west, north, east = (float(v) for v in args.bounds.split(","))
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corners = [(south, west), (south, east), (north, west), (north, east),
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((south + north) / 2, (west + east) / 2)]
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blosm_xy = [tm.fromGeographic(la, lo)[:2] for la, lo in corners]
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utm_xy = proj_batch(corners, find_proj())
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# full affine fit (6 parameters): absorbs the small shear the spherical
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# projection introduces across the block, which a similarity leaves as ~30 cm
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n = len(blosm_xy)
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bxy = [p for p in blosm_xy]
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uxy = [q for q in utm_xy]
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# solve [x, y, 1] * [a, b, c]^T = u for both components, least squares
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def solve(target):
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ata = [[0.0] * 3 for _ in range(3)]
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atb = [0.0] * 3
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for (x, y), t in zip(bxy, target):
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row = (x, y, 1.0)
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for i in range(3):
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for j in range(3):
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ata[i][j] += row[i] * row[j]
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atb[i] += row[i] * t
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# Gaussian elimination
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m = [ata[i][:] + [atb[i]] for i in range(3)]
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for i in range(3):
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piv = max(range(i, 3), key=lambda r: abs(m[r][i]))
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m[i], m[piv] = m[piv], m[i]
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for r in range(3):
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if r != i:
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f = m[r][i] / m[i][i]
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for c in range(i, 4):
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m[r][c] -= f * m[i][c]
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return [m[i][3] / m[i][i] for i in range(3)]
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a, b, tx = solve([q[0] for q in uxy])
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d, e, ty = solve([q[1] for q in uxy])
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residuals = [
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math.hypot(a * p[0] + b * p[1] + tx - q[0], d * p[0] + e * p[1] + ty - q[1])
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for p, q in zip(blosm_xy, utm_xy)
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]
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print(f"frame correction affine: X = {a:.6f}*x {b:+.6f}*y {tx:+.2f}, "
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f"Y = {d:+.6f}*x {e:.6f}*y {ty:+.2f}")
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print(f"frame correction residual: max {max(residuals)*100:.1f} cm")
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# local origin for the UTM frame: the project origin
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origin_lat_lon = (lat, lon)
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origin_xy = proj_batch([origin_lat_lon], find_proj())[0]
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m = Matrix(((a, b, 0.0, tx - origin_xy[0]), (d, e, 0.0, ty - origin_xy[1]),
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(0.0, 0.0, 1.0, 0.0), (0.0, 0.0, 0.0, 1.0)))
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# only transform roots: children inherit their parent's transform, and
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# transforming both would apply the correction twice
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roots = [o for o in bpy.data.objects if o.parent is None]
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for obj in roots:
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obj.matrix_world = m @ obj.matrix_world
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print(f"frame correction applied to {len(roots)} root objects "
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f"({len(bpy.data.objects) - len(roots)} children inherit)")
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def report():
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"""Per-object measurements in metres, so a scale bug is obvious in the log."""
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collections = {c.name: c for c in bpy.data.collections}
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meshes = [o for o in bpy.data.objects if o.type == "MESH"]
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print(f"objects: {len(bpy.data.objects)} total, {len(meshes)} mesh, "
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f"collections: {sorted(collections)}")
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if not meshes:
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print("WARNING: no mesh objects were created")
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return
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def dimension(obj):
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return max(obj.dimensions)
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meshes.sort(key=dimension, reverse=True)
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print("largest meshes (name, dimensions in metres):")
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for obj in meshes[:12]:
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dx, dy, dz = obj.dimensions
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print(f" {obj.name[:40]:40} {dx:7.2f} x {dy:7.2f} x {dz:7.2f}")
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widths = [dimension(o) for o in meshes]
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print(f"mesh extent: max {max(widths):.2f} m, min {min(widths):.3f} m, "
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f"median-ish {sorted(widths)[len(widths)//2]:.2f} m")
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if max(widths) > 1000:
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print("WARNING: something is over 1 km across; check units and bounds")
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if max(widths) < 5:
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print("WARNING: nothing larger than 5 m; the filter probably matched nothing")
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def main():
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args = parse_args()
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enable_blosm()
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configure_preferences(args)
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import_osm(args)
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if args.origin:
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correct_frame(args)
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report()
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out = os.path.abspath(args.out)
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os.makedirs(os.path.dirname(out), exist_ok=True)
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bpy.ops.wm.save_as_mainfile(filepath=out)
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print(f"saved {out}")
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if __name__ == "__main__":
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main()
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