Roadmap gains two sections: 'Review scene and player placement' (this pass) and 'Character development' (follow-on). The camera list is now one table of (name, location, target) with look-at rotations computed from the pairs, so a camera cannot drift out of aim when one number changes. New shots: player-placement (the real pawn, staged in the build script), ground-contact (knee height, feet on the plane), shadow-compare (floating vs grounded cube from a low angle), and hero-portals (whole elevation). The review floor grows to 160 m so the facade stands on ground rather than the horizon band. Retired: the first-person shot. Honest gap recorded in the roadmap: the hero portals sit behind the colonnade and do not resolve from the review floor; that needs a camera on the plinth or a portal rebuild, not another angle.
Gig Line
A Linux-first Unreal Engine game about walking and driving through a real city. The first release, 0.1.0, is a walkable exterior demo around 6840 Hollywood Blvd / El Capitan Entertainment Centre, covering the south-side frontage between Highland Avenue and Orange Drive plus the north-side frontage within 50 m of the boulevard.
Status
Pre-production. The Unreal project, prototype content, and geographic data are tracked; the engine itself is not. Current state is tracked in ROADMAP.md, and the per-task setup state in Docs/setup.md.
Layout
| Path | Contents |
|---|---|
Game/ |
Unreal project, configuration, source, game-ready content |
Art/ |
Editable Blender files and original textures |
Geo/ |
Source manifests, permitted geographic data, processing scripts |
Tools/ |
Repeatable import/export helpers |
Docs/ |
Setup, toolchain pins, licensing, release checks |
Getting started
git lfs install # required: content, images, audio, and geo files are LFS-tracked
git lfs pull
Tools/check-lfs.sh # verifies the lfs filter is active and files are stored as pointers
The engine is installed outside the repository and pinned in Docs/toolchain.md. The full procedure is in Docs/setup.md.
Documents
- ROADMAP.md — living task list, source of truth for progress
- PLAN.md — scope, stack, release policy, timeline
- AGENTS.md — contributor and agent rules
- MEMORY.md — shared session memory: discoveries, gotchas, bugs
- Docs/toolchain.md — pinned versions
- Docs/release-checks.md — release gate definitions
- Docs/licensing.md and THIRD_PARTY_NOTICES.md — licensing
- CHANGELOG.md — release history
Licensing
Project-owned code, art, and documentation are dedicated under CC0 1.0. The engine, third-party assets, and geographic data have separate terms; see Docs/licensing.md. OSM-derived output carries "© OpenStreetMap contributors".