zwitschi 70134e9759 docs: close ODbL review and finish the remaining active TODO items
- New Docs/odbl-review.md: the shipped OSM-derived block geometry is a Produced
  Work under ODbL 1.0. Held: on-screen HUD attribution, ODbL link, committed
  source extract with provenance. Share-alike limited to the data layer; code/art
  stay CC0.
- TODO: ODbL review [x]; sidewalks/roads/collision [x] (collision verified; the
  remaining kerb radii/aprons/kerb-height are tracked as 0.1.1 patches).
- THIRD_PARTY_NOTICES + Docs/licensing.md updated to reference the posture.
- Nothing else was left marked [A] in TODO (the [D] Blosm blockout-cleaning item
  stays deferred).
2026-11-08 14:30:35 +01:00

Gig Line

A Linux-first Unreal Engine game about walking and driving through a real city. The first release, 0.1.0, is a walkable exterior demo around 6840 Hollywood Blvd / El Capitan Entertainment Centre, covering the south-side frontage between Highland Avenue and Orange Drive plus the north-side frontage within 50 m of the boulevard.

Status

0.1.0 is in progress. The workstation, engine, geo pipeline and project bootstrap are done and verified; a walkable DemoMap exists with terrain, street, sidewalks, kerbs and the hero façade placed from measured coordinates. Façades are still blockouts, and materials are flat colours — both are planned patches.

Current tasks are in TODO.md and the development plan is in ROADMAP.md; what was learned the hard way is in MEMORY.md.

Layout

Path Contents
Game/ Unreal project, configuration, source, game-ready content
Art/ Editable Blender sources, blockouts, terrain, street, hero façade, and a local (uncommitted) reference library
Geo/ Source manifests, permitted geographic data, and every geographic tool
Tools/ Unreal-side importers, level builders, and reference gathering
Docs/ Setup, toolchain pins, build and content pipeline, licensing, release checks
Screenshots/ Rendered review captures and their approval state

Getting started

git lfs install    # required: content, images, audio, and geo files are LFS-tracked
git lfs pull
Tools/check-lfs.sh # verifies the lfs filter is active and files are stored as pointers

The engine is installed outside the repository and pinned in Docs/toolchain.md. Setup is in Docs/setup.md; building and the content pipeline are in Docs/build.md.

Documents

Licensing

Code licence is an open decision (MIT proposed). Engine, art, and geographic data are licensed separately; see Docs/licensing.md.

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