repo: allow screenshots in the repository

- Drop the /Screenshots/* gitignore exclusion so review PNGs are committed
  (LFS-tracked) alongside the review README.
- AGENTS.md Visual review: PNGs are now committed, not kept only on disk.
- 13 review/demo screenshots tracked (25 MB LFS).
This commit is contained in:
zwitschi committed 2026-11-07 15:01:09 +01:00
1 parent 08ac6a22cc
commit 91fd123ab4
15 files changed
+42 -5

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@@ -52,10 +52,8 @@ Thumbs.db
# Blender/Blosm working caches
/Art/blender/.cache/
# Rendered screenshots for visual review — generated locally, never committed.
# Keeps only the review README (see AGENTS.md Visual review).
/Screenshots/*
!/Screenshots/README.md
# Rendered screenshots for visual review — committed with the repo (see
# AGENTS.md Visual review) so reviewers see what the build rendered.
# Scratch files
.tmp-*
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@@ -100,7 +100,7 @@ Any change that affects the game's appearance — meshes, materials, lighting, l
1. Run `Tools/render_screenshots.sh` (rebuilds `Game/GigLine/Content/Test/ReviewMap.umap` from current content, runs the game on it, captures the fixed camera list, copies the PNGs into `Screenshots/`).
2. Update `Screenshots/README.md`: one row per screenshot with what it shows and an approval state; describe any new shots or scene changes in the same change.
3. The PNGs are **never committed** — `.gitignore` keeps only `Screenshots/README.md`. Review happens on disk.
3. The PNGs **are committed** so reviewers see exactly what the build rendered (`.gitignore` does not exclude them). Keep them in sync with this README: drop retired shots in the same change.
4. Wait for the user's approval before treating a visual change as done; record approval by ticking the table in `Screenshots/README.md`.
New content that needs a different camera angle gets a new entry in the shot list in `Tools/ue_build_review_map.py`.
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