43 lines
2.1 KiB
Markdown
43 lines
2.1 KiB
Markdown
# Gig Line
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A Linux-first Unreal Engine game about walking and driving through a real city. The first release, `0.1.0`, is a walkable exterior demo around **6840 Hollywood Blvd / El Capitan Entertainment Centre**, covering the south-side frontage between Highland Avenue and Orange Drive plus the north-side frontage within 50 m of the boulevard.
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## Status
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Pre-production. The Unreal project, prototype content, and geographic data are tracked; the engine itself is not. Current state is tracked in [ROADMAP.md](ROADMAP.md), and the per-task setup state in [Docs/setup.md](Docs/setup.md).
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## Layout
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| Path | Contents |
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| --- | --- |
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| `Game/` | Unreal project, configuration, source, game-ready content |
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| `Art/` | Editable Blender files and original textures |
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| `Geo/` | Source manifests, permitted geographic data, processing scripts |
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| `Tools/` | Repeatable import/export helpers |
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| `Docs/` | Setup, toolchain pins, licensing, release checks |
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## Getting started
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```bash
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git lfs install # required: content, images, audio, and geo files are LFS-tracked
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git lfs pull
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Tools/check-lfs.sh # verifies the lfs filter is active and files are stored as pointers
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```
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The engine is installed outside the repository and pinned in [Docs/toolchain.md](Docs/toolchain.md). The full procedure is in [Docs/setup.md](Docs/setup.md).
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## Documents
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- [ROADMAP.md](ROADMAP.md) — living task list, source of truth for progress
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- [PLAN.md](PLAN.md) — scope, stack, release policy, timeline
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- [AGENTS.md](AGENTS.md) — contributor and agent rules
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- [MEMORY.md](MEMORY.md) — shared session memory: discoveries, gotchas, bugs
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- [Docs/toolchain.md](Docs/toolchain.md) — pinned versions
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- [Docs/release-checks.md](Docs/release-checks.md) — release gate definitions
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- [Docs/licensing.md](Docs/licensing.md) and [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md) — licensing
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- [CHANGELOG.md](CHANGELOG.md) — release history
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## Licensing
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Project-owned code, art, and documentation are dedicated under [CC0 1.0](LICENSE). The engine, third-party assets, and geographic data have separate terms; see [Docs/licensing.md](Docs/licensing.md). OSM-derived output carries "© OpenStreetMap contributors".
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