TODO item: remove/gate the TEMP QA diagnostics. The GigLine SIM/GROUND probes were already removed (PR #8); what remained was the settle-timer log and the GigLine IN: input-setup logs. Now gated behind a TAutoConsoleVariable (gigline.SetupLogs, default 0 in DefaultEngine.ini [ConsoleVariables]), so a shipped build's log has no setup spam; re-enable at runtime with 'gigline.SetupLogs 1'. The -qaselftest QA logs are a deliberate release-check feature (Docs/release-checks.md) and stay ungated. Verified on the packaged build: 0 setup-log lines, QA suite still all PASS.
42 lines
1.5 KiB
INI
42 lines
1.5 KiB
INI
[/Script/EngineSettings.GameMapsSettings]
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GlobalDefaultGameMode="/Script/GigLine.GigLineGameModeBase"
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; The runnable map is the walkable demo, so a plain launch opens it (not the
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; engine template nor the review staging scene).
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GameDefaultMap=/Game/Hollywood/DemoMap
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EditorStartupMap=/Game/Hollywood/DemoMap
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ServerDefaultMap=/Game/Hollywood/DemoMap
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TransitionMap=/Game/Hollywood/DemoMap
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[/Script/Engine.RendererSettings]
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; Dynamic-only lighting. With static lighting allowed, the stationary sun and
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; sky light demanded a baked lighting build and the editor warned
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; "LIGHTING NEEDS TO BE REBUILT" (Build Lighting Only / BuildLighting) on every
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; map. The demo is a fixed daytime scene lit entirely dynamically, so disable
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; static lighting outright — nothing to build, no warning.
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r.AllowStaticLighting=False
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[ConsoleVariables]
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; Dev diagnostics (spawn/input setup logs) are off by default in shipped builds.
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; Re-enable at runtime: `gigline.SetupLogs 1`.
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gigline.SetupLogs=0
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[URL]
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GameName=GigLine
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=False
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bAllowNetworkConnection=False
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; SecurityToken intentionally empty: it is a credential, and the plugin is
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; disabled and excluded from shipping. Never commit a real token here.
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SecurityToken=
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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