TODO item: remove/gate the TEMP QA diagnostics. The GigLine SIM/GROUND probes were already removed (PR #8); what remained was the settle-timer log and the GigLine IN: input-setup logs. Now gated behind a TAutoConsoleVariable (gigline.SetupLogs, default 0 in DefaultEngine.ini [ConsoleVariables]), so a shipped build's log has no setup spam; re-enable at runtime with 'gigline.SetupLogs 1'. The -qaselftest QA logs are a deliberate release-check feature (Docs/release-checks.md) and stay ungated. Verified on the packaged build: 0 setup-log lines, QA suite still all PASS.
Game
The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.
What gets committed
Config/— engine and project settings, including the quality presets used for release checksSource/— C++ modulesContent/—0.1.0map, materials, meshes; LFS-trackedGigLine.uproject
What does not
Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.
Engine
Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.