zwitschi 0dab597dc1 refs: Flickr + web search for the hero entrance
common_fetch was out of material, so an OpenRouter web-search call (gpt-5.2,
openrouter:web_search) returned candidate photo pages and page_image_fetch.py
resolved each og:image and downloaded it, recording page URL and hash locally.
Four frames kept, including the clearest entrance view yet.

The frames overturn the inherited 'eight stone steps, 12 m wide': the entrance
is three portals with individual short flights. Recorded as a resolved conflict
with the photographs as evidence.
2026-11-07 00:21:53 +01:00

Gig Line

A Linux-first Unreal Engine game about walking and driving through a real city. The first release, 0.1.0, is a walkable exterior demo around 6840 Hollywood Blvd / El Capitan Entertainment Centre, covering the south-side frontage between Highland Avenue and Orange Drive plus the north-side frontage within 50 m of the boulevard.

Status

Pre-production. Workstation setup and repository scaffolding are in progress; no engine, content, or geographic data is committed yet. Current state is tracked in ROADMAP.md, and the per-task setup state in Docs/setup.md.

Layout

Path Contents
Game/ Unreal project, configuration, source, game-ready content
Art/ Editable Blender files and original textures
Geo/ Source manifests, permitted geographic data, processing scripts
Tools/ Repeatable import/export helpers
Docs/ Setup, toolchain pins, licensing, release checks

Getting started

git lfs install    # required: content, images, audio, and geo files are LFS-tracked
git lfs pull
Tools/check-lfs.sh # verifies the lfs filter is active and files are stored as pointers

The engine is installed outside the repository and pinned in Docs/toolchain.md. The full procedure is in Docs/setup.md.

Documents

Licensing

Code licence is an open decision (MIT proposed). Engine, art, and geographic data are licensed separately; see Docs/licensing.md. OSM-derived output carries "© OpenStreetMap contributors".

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