Files
gig-line/Docs/toolchain.md
T
zwitschi 327c906a7c chore: install blender-skills 1.3.0 for modelling work
94 MIT-licensed skill packs plus their shared references, copied unedited from
the local checkout of github.com/arjun988/blender-skills at commit 8f778d2
(1.2 MB, 269 Markdown files). They are agent instructions, not add-ons; the
pipeline still drives Blender headlessly through bpy, so the optional Blender MCP
server is not required. Provenance recorded in THIRD_PARTY_NOTICES.md and the
version, source, and update procedure in Docs/toolchain.md.
2026-11-06 23:49:19 +01:00

5.5 KiB

Toolchain

Pinned versions for this project. Record the exact build string a tool reports, not just the version family, and re-record it after every upgrade. The most common cause of scale, material, and import mismatches is silently mixing two versions of the same tool.

Audited 2026-11-06 on the development workstation.

Pins

Component Pinned Source Status
Bazzite 45.20261105 (Kinoite, bazzite-dx-nvidia), kernel 7.2.15-ogc1.1.fc45 ujust update / rpm-ostree upgrade Booted and default. 44.20261026 retained as rollback.
NVIDIA driver 615.78.08, open kernel module Bazzite image Verified: desktop session renders through the RTX 5070 Ti; Vulkan GPU0 is the RTX 5070 Ti on driver 615.78.08, conformance 1.4.3.3.
Unreal Engine 5.8.4 — download in progress 2026-11-06; 5.2.0 archive verified on disk as fallback Epic download Not extracted yet. Pin becomes 5.8.4 once the archive verifies and the editor launches on Bazzite; see setup.md.
Unreal Linux toolchain engine-bundled clang Engine source tree Not installed. Do not substitute the system compiler.
Blender 5.2.0 LTS (build 2026-07-14) Flatpak org.blender.Blender Installed. Run headless from the app tree with LD_LIBRARY_PATH + BLENDER_USER_SCRIPTS; flatpak run is unavailable to the agent shell.
MPFB 2.0.18 (extension mpfb, declares Blender >= 4.2) Blender extensions platform Installed. Load-and-export check on 5.2 still pending.
Blosm 2.7.28 (legacy add-on, bl_info.blender = (4, 5, 0), manifest min 4.2) blosm.com Installed and importing on Blender 5.2 in 3Dsimple mode. Two headless workarounds are required; see Art/blender/README.md. Paid material asset pack lives in ~/Downloads/blosm-assets/ and is not committed.
QGIS 4.2.3, Flatpak stable, runtime org.kde.Platform 6.11; bundled PROJ 9.9.0 flathub Installed 2026-11-06. The stale lts branch (3.28.9, EOL Qt5 runtime) is still installed beside it and should be removed.
Git 2.56.0 Bazzite image Installed.
Git LFS 3.7.1 rpm-ostree layer Installed; git lfs install run, lfs filter active.
Host build tools clang 23.1.4, cmake 4.3.0, ninja 1.13.2 rpm-ostree layer Installed. These are host tools, not the engine toolchain.
distrobox 1.8.2.5 Bazzite image Installed.
Python (tooling) 3.14.8 system Bazzite image Installed. Use a venv for geo/tool scripts.
ffmpeg 8.1.3 Bazzite image Installed.

Unreal Engine 5.9 is in preview and Unreal Engine 6 has been announced as of November 2026. Neither is a pin candidate for 0.x. One engine family per milestone; a family change is a breaking change and belongs in CHANGELOG.md.

Agent skills

Item Value
Package blender-skills 1.3.0, upstream commit 8f778d2, MIT
Source https://github.com/arjun988/blender-skills
Location .agents/skills/blender-skills/ — 94 skills plus a shared references/ directory, 269 Markdown files, 1.2 MB
Installed 2026-11-06, copied from a local checkout of .claude/skills/ without edits

These are instructions and reference notes for agents, not code that runs in a build. Four of them assume a Blender MCP server; this project drives Blender headlessly through bpy (Tools/*.py) instead, so MCP is optional and nothing depends on it.

To update: copy .claude/skills/ from a newer upstream checkout over the existing directory, then record the new version and commit hash in this table. Skills are read on demand, so the harness catalog may need a reload before they appear as first-class entries.

Pin rules

  • One engine build per release. Record the launcher or source build, the patch version, and the build date in this file and in the release entry.
  • Blender stays on an LTS family (5.2). Every add-on version used for a shipped asset is recorded here.
  • Upgrading a pinned tool mid-milestone requires re-running the scale test and the Blender→Unreal import check before further asset work.
  • Never install a tool from an unverified source. Record the download origin next to the version.

Open compatibility risks

  1. Blosm on Blender 5.2 — worked around, not resolved. 3Dsimple import works headless (see the blockout). Two headless-only defects are patched around in the script rather than in the add-on: an asset-directory check that fires before mode is honoured, and a background-mode import path that uses a broken relative import when the default level table is empty. 3Drealistic mode has not been exercised; it loads the paid material pack and previously failed inside the realistic renderer setup. If realistic materials are wanted, test that mode separately before depending on it.
  2. MPFB 2.0.18 on Blender 5.2. The extension declares Blender >= 4.2 but predates 5.x. The acceptance test is the 0.1.0 requirement to export one MPFB character with baked materials and a deform skeleton and import it into Unreal.
  3. Two QGIS installs. stable (4.2.3, current runtime) and the old lts (3.28.9, EOL runtime) are both present. Nothing breaks, but launching the wrong one silently gives older PROJ data. Uninstall lts and keep one pin. QGIS 4.x also uses Qt6, so any processing recipe copied from a 3.x tutorial needs re-checking before it is trusted.
  4. Driver and Vulkan validation on Bazzite. Not an officially supported Unreal distribution. Validate before asset production, as ROADMAP.md requires.