670c692c43
chore: make the Blender files writable and commit the regenerated asset state
zwitschi2026-11-10 08:11:13 +01:00
03ef4dc945
feat(hero): first pass from the masonic-temple reference folder
zwitschi2026-11-10 08:08:01 +01:00
7b9a7a3867
fix(hero): seat the façade detail on the wall, so it renders at all
zwitschi2026-11-10 07:59:51 +01:00
01e49ff889
docs(hero): the detail is modelled inside the wall - that is why the facade renders plain
zwitschi2026-11-10 07:57:00 +01:00
e19cc361ad
docs(hero): reference-vs-model gap assessment, and a camera suspicion to check first
zwitschi2026-11-10 07:55:14 +01:00
fc1e832664
docs(todo): remove the vehicle blocks that leaked into the hero facade section
zwitschi2026-11-09 22:25:49 +01:00
fe219b038c
test(vehicle): collision is not the cause either - defer the rig to its own session
zwitschi2026-11-09 22:22:39 +01:00
a1771cb55f
test(vehicle): the terrain alone reproduces it, and two collision fixes did not help
zwitschi2026-11-09 22:20:28 +01:00
410d924403
test(vehicle): not the mover, not an overlap - the writer stays unnamed
zwitschi2026-11-09 22:14:53 +01:00
387a4530de
test(vehicle): clamping the velocity to zero does not stop the rise - the transform is written
zwitschi2026-11-09 22:11:13 +01:00
331e2016be
test(vehicle): the Chaos rig is fine - DemoMap is what breaks it
zwitschi2026-11-09 22:07:38 +01:00
358673bcfc
test(vehicle): the body is genuinely dynamic, so the teleport is applied to a normal actor
zwitschi2026-11-09 21:58:37 +01:00
d1636f6986
test(vehicle): it is a kinematic teleport, not a force - and that is why every force test was clean
zwitschi2026-11-09 21:51:52 +01:00
348ed1ac69
test(vehicle): the writer is not in the pawn's tick
zwitschi2026-11-09 21:44:17 +01:00
0f059a5c93
test(vehicle): bones match, terrain has no lid, and stopping the mover does not stop the climb
zwitschi2026-11-09 21:41:36 +01:00
6d025491ef
docs(vehicle): evidence, ruled-out list and three ordered suspects
zwitschi2026-11-09 21:34:36 +01:00
14ed01a4e6
test(vehicle): the body barely moves, so something else moves the actor
zwitschi2026-11-09 21:34:22 +01:00
2ecd029cc0
docs(review): row 22 approved - the whole capture set is signed off
zwitschi2026-11-09 21:31:55 +01:00
a372fdf389
docs(review): rows 1, 2 and 3 approved - ReviewMap is signed off
zwitschi2026-11-09 21:31:06 +01:00
de83f990ac
fix(review): mannequin down 2 cm; 8 and 9 approved
zwitschi2026-11-09 21:30:09 +01:00
f29d9d7e49
test(vehicle): the chassis box and the gravity are both innocent
zwitschi2026-11-09 21:06:26 +01:00
be86ee6d73
test(vehicle): the launch is inside the vehicle, not around it
zwitschi2026-11-09 20:59:35 +01:00
4498274328
test(vehicle): park the Chaos pawn and give the physics its own task
zwitschi2026-11-09 20:50:52 +01:00
f65c6e8d45
docs(review): approve 11 and 12, split the hero facade into its own task
zwitschi2026-11-09 20:12:45 +01:00
4db33489e1
fix(review): raise the mannequin 8 cm, lower the player 2 cm, per the owner's notes
zwitschi2026-11-09 19:57:20 +01:00
fb5488c1df
fix(review): stage objects by their measured bounds, and aim the vehicle cameras at the car
zwitschi2026-11-09 19:39:04 +01:00
1b4b46e957
fix(site): slice the road too - the 2 m lid was a convex hull, not geometry
zwitschi2026-11-09 19:15:10 +01:00
4132dc77e3
docs(site): the road fans past the sidewalk where the centreline curves
zwitschi2026-11-09 19:10:34 +01:00
4f9e92d975
fix(placement): both objects stand on the pavement, and the sun no longer separates them from their shadows
zwitschi2026-11-09 19:05:41 +01:00
b9919b8d1e
fix(placement): the player stands on the sidewalk, at last - 32 cm was the whole float
zwitschi2026-11-09 18:55:43 +01:00
cbdb8e6e3a
test(site): the source is right, the engine is wrong about where the road is
zwitschi2026-11-09 18:24:48 +01:00
b84d47ec18
test(profile): the road is a flat slab at 366 while the sidewalks slope
zwitschi2026-11-09 18:22:52 +01:00
b551396882
docs(memory): the road is at 366 by itself, so the gap appears after Blender
zwitschi2026-11-09 18:22:06 +01:00
16eaf5a07d
docs(todo): the road and sidewalk disagree by 2 m, and where to look next
zwitschi2026-11-09 18:20:50 +01:00
d0d87e8fda
fix(site): the slice cuts now keep the middle, and the surfaces do not agree
zwitschi2026-11-09 18:19:39 +01:00
e50f620aa3
feat(debug): -probes quits after measuring, so a ground check takes 14 s not minutes
zwitschi2026-11-09 18:15:17 +01:00
1916321761
feat(site): slice the ground into 20 m segments - and the slice hypothesis dies with them
zwitschi2026-11-09 18:13:29 +01:00
1ee2a35d53
test(placement): the ground hit is local, not a far part of a 279 m mesh
zwitschi2026-11-09 18:03:06 +01:00
579ae2ba41
test(placement): the character is grounded to within 2 cm, measured three ways
zwitschi2026-11-09 18:02:08 +01:00
76859b64cf
docs(placement): the pavement is at 158 cm, not 380 - and my attempt to use it broke the floor
zwitschi2026-11-09 17:57:54 +01:00
ca7e410663
docs(memory): why the sidewalk does not block, and the stopgap that does
zwitschi2026-11-09 17:54:06 +01:00
f8b9f070d9
fix(placement): give the sidewalk collision, and the player stands on it
zwitschi2026-11-09 17:47:10 +01:00
72d5bab427
docs(review): split into ReviewMap and DemoMap, with one status table
zwitschi2026-11-09 17:34:12 +01:00
a983dfdcdf
docs(review): one status table at the top, and the float noted only there
zwitschi2026-11-09 17:24:15 +01:00
c94ec7bbb9
test(placement): the player stands on Road_Hollywood, not on the sidewalk
zwitschi2026-11-09 17:18:23 +01:00
1bb4bb97ed
test(visual): references for the two ground-level shots
zwitschi2026-11-09 17:14:40 +01:00
ca73563060
test(review): ground-level cameras, and a null result that locates the float
zwitschi2026-11-09 17:14:26 +01:00
f1d6283384
test(visual): a shadow-gap measurement, and the spawn height cleared
zwitschi2026-11-09 17:07:23 +01:00
dde451fd69
test(review): floating is a judging criterion now, and the judge applies it
zwitschi2026-11-09 17:02:30 +01:00
d17db7d050
test(review): expectations describe the current stage, judge goes 0/9 to 2/9
zwitschi2026-11-09 17:00:11 +01:00
fd2ad4b391
test(review): judge every shot from the targets file, and record that all nine fail
zwitschi2026-11-09 16:55:59 +01:00
58095b6a33
test(vehicle): wheels are created with the physics state, and still come out zero
zwitschi2026-11-09 16:53:25 +01:00
1da209a902
fix(placement): both heights now come from a measurement after settling
zwitschi2026-11-09 16:44:51 +01:00
f4c1fed99b
test(placement): measure the foot contact after the pawn settles, not at spawn
zwitschi2026-11-09 16:40:54 +01:00