docs(todo): the 409-actor map is the fixed one, not the broken one
Investigated the count difference from the e2e run and it is the opposite of a regression. The rebuilt map holds 409 actors: 72 site meshes, 310 facade-kit pieces (the kit tool reports 'placed 310 kit pieces'), six frontage buildings, lights, cameras and the player start. The previous 600 carried the duplicated staging that the prefix-only clear used to leave behind; ue_audit_scene.py on the new map reports 0 failures and no duplicate actor labels. Captures were re-rendered against this map.
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