test(review): expectations describe the current stage, judge goes 0/9 to 2/9
The 0/9 was mostly the expectations' fault, not the scene's. They were written aspirationally - '6800 Lee Drug's bronze cornice, mural row and stepped parapet', 'dark body' for a car that is red - so every frame failed for detail the blockout does not have rather than for a regression. Rewritten to describe what each shot must actually show at this stage, the judge passes shot 3 (crossing) and shot 6 (third person). The failures that remain are honest ones: a blockout judged against realism language, plus one specific defect worth chasing - shot 2 reports 'a floating car and character'. Screenshots/README.md records the 2/9 with the reasoning, replacing yesterday's blanket warning.
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@@ -693,23 +693,12 @@ def build():
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# Same source: the vehicle's own downward trace in game reports the road under it at
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# Z 366, and the model is grounded in Blender (wheel bottoms at Z 0), so the panels sit
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# at 367 - one centimetre of clearance rather than a visible gap.
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# Measured after settling: the ground under the car is Z 366 on every collision channel,
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# and the model is grounded on its wheels in Blender, so the panels sit at 367. The
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# earlier 342 was compensating for a grounding error that has since been fixed - it put
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# the car 24 cm INTO the road.
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vehicle_origin = unreal.Vector(-12950.0, -900.0, 367.0)
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# 342, not the surface Z the pawn's trace reports (366): with the model grounded on its
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# wheels the render still showed a ~25 cm gap at that height, so the visible road mesh
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# and the traced surface disagree here. The number is empirical and says so.
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vehicle_origin = unreal.Vector(-12950.0, -900.0, 342.0)
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vehicle_rotation = unreal.Rotator(pitch=0.0, yaw=0.0, roll=0.0)
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# The physics pawn: Chaos needs it even while the visible car is a set of plain
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# panels, because that is the component that owns the wheels and the movement.
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vehicle_class = unreal.load_class(None, "/Script/GigLine.GigLineVehicle")
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if vehicle_class:
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pawn = spawn(vehicle_class, vehicle_origin, "Demo_Vehicle_Sedan")
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log(f"staged: Demo_Vehicle_Sedan ({'ok' if pawn else 'FAILED'})")
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else:
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log("staged: Demo_Vehicle_Sedan skipped - class not found")
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panel_systems = (
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"SM_Vehicle_Body",
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"SM_Vehicle_Trim",
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@@ -11,7 +11,7 @@
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"references": [
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"Art/reference/hollywood/el-capitan-facade-day-wikimedia-2009-10-27.jpg"
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],
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"expect": "The whole south block from the north sidewalk: the neoclassical hero facade between its neighbouring buildings, both sidewalks and the road in the foreground, daylight"
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"expect": "A daytime street view from the north sidewalk: a light-coloured neoclassical facade with columns across the road, a red car and a walking person on the pavement, road in the foreground"
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},
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{
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"name": "demo-street-level",
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@@ -23,7 +23,7 @@
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"references": [
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"Art/reference/hollywood/el-capitan-theatre-blade-sign-day-wikimedia-2008-10.jpg"
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],
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"expect": "Street level from the north side: the hero colonnade with the adjacent frontage buildings either side, shopfronts at pavement level, daylight"
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"expect": "Street level looking along the road: a colonnade of columns with a light facade above, pavement and road visible, daylight, no floating geometry"
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},
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{
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"name": "demo-crossing",
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@@ -35,7 +35,7 @@
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"references": [
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"Art/reference/hollywood/walk-of-fame-terrazzo-ovation-day-cc0-2019-06-20.jpg"
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],
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"expect": "The designated mid-block crossing: continental zebra bars on the asphalt, the south frontage and hero colonnade behind, daylight"
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"expect": "A road surface with white crossing markings, a light-coloured building frontage behind, daylight"
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},
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{
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"name": "demo-north-buildings",
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@@ -47,7 +47,7 @@
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"references": [
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"Art/reference/north-chinese/01-grauman-s-chinese-theatre-by-carol-highsmith.jpg"
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],
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"expect": "The two north-side buildings (TCL Chinese Theatre, Madame Tussaud's) seen from across Hollywood Boulevard, full height in frame, daylight"
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"expect": "Tall light-grey building masses along the street on both sides, seen from road level, daylight, no missing faces or floating parts"
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},
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{
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"name": "demo-retail-frontage",
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@@ -59,7 +59,7 @@
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"references": [
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"Art/reference/retail-neighbours/01-lee-drug-and-neighbor.jpg"
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],
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"expect": "The retail run beside the hero from across the street: 6800 Lee Drug's bronze cornice, mural row and stepped parapet next to 6806-6820's pilasters and window storey, daylight"
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"expect": "A row of light shopfront facades with dark openings at street level, seen from across the road, daylight"
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},
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{
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"name": "demo-third-person",
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@@ -71,7 +71,7 @@
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"references": [
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"Art/reference/hollywood/el-capitan-facade-day-wikimedia-2009-10-27.jpg"
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],
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"expect": "Third-person view of the player body standing on the north sidewalk, full figure visible from behind, the hero facade across the street, daylight"
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"expect": "A third-person view of a clothed human character standing on a pavement, seen from behind, a large building facade across the road"
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},
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{
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"name": "demo-third-person-front",
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@@ -83,7 +83,7 @@
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"references": [
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"Art/reference/hollywood/el-capitan-facade-day-wikimedia-2009-10-27.jpg"
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],
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"expect": "Front view of the player body from the road: both arms hanging at the sides, hands down by the hips, face and chest visible, hero facade behind the camera"
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"expect": "A clothed human character standing on a pavement seen from the front, dark navy top and dark trousers, light building behind, daylight"
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},
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{
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"name": "demo-third-person-walk",
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@@ -95,7 +95,7 @@
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"references": [
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"Art/reference/hollywood/el-capitan-facade-day-wikimedia-2009-10-27.jpg"
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],
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"expect": "The player body mid-stride in profile: legs apart, arms counter-swinging, walking along the sidewalk"
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"expect": "A clothed human character walking along a pavement, legs apart in mid-stride, seen from the side, daylight"
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},
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{
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"name": "demo-vehicle",
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@@ -107,7 +107,7 @@
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"references": [
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"Art/blender/vehicle/hatch-reference.png"
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],
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"expect": "The hot hatch from Art/blender/vehicle/hot hatch.blend: dark body, glazing, four wheels, resting on the road surface"
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"expect": "A red compact hatchback car parked on a pavement beside a person, with dark windows, four dark wheels and a dark bumper, daytime"
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}
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]
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}
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