fix: default map is the runnable DemoMap, not the engine template
A plain packaged launch (./GigLine.sh with no -map) opened /Engine/Maps/Templates/OpenWorld — an empty engine template with nothing to do, which presented as a 'stuck' window with no working mouse/keys. The GameDefaultMap setting lived in DefaultGame.ini and wasn't taking effect. Move GameMapsSettings (GameDefaultMap/EditorStartupMap/ServerDefaultMap/ TransitionMap = /Game/Hollywood/DemoMap) into DefaultEngine.ini alongside the GlobalDefaultGameMode, and drop the stale ReviewMap default from DefaultGame.ini. Verified: plain ./GigLine.sh now loads /Game/Hollywood/DemoMap, Enhanced Input initializes, Vulkan window opens.
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@@ -1,5 +1,11 @@
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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GlobalDefaultGameMode="/Script/GigLine.GigLineGameModeBase"
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GlobalDefaultGameMode="/Script/GigLine.GigLineGameModeBase"
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; The runnable map is the walkable demo, so a plain launch opens it (not the
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; engine template nor the review staging scene).
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GameDefaultMap=/Game/Hollywood/DemoMap
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EditorStartupMap=/Game/Hollywood/DemoMap
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ServerDefaultMap=/Game/Hollywood/DemoMap
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TransitionMap=/Game/Hollywood/DemoMap
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[/Script/Engine.RendererSettings]
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[/Script/Engine.RendererSettings]
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; Dynamic-only lighting. With static lighting allowed, the stationary sun and
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; Dynamic-only lighting. With static lighting allowed, the stationary sun and
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@@ -17,8 +17,4 @@ UsePakFile=True
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+DirectoriesToAlwaysCook=/Game/Hollywood
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+DirectoriesToAlwaysCook=/Game/Hollywood
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+DirectoriesToAlwaysCook=/Game/Test
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+DirectoriesToAlwaysCook=/Game/Test
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[/Script/EngineSettings.GameMapsSettings]
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; Temporary default while the demo map is being built; GameMapsSettings in
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; DefaultEngine.ini still names the game mode only.
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GameDefaultMap=/Game/Test/ReviewMap
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EditorStartupMap=/Game/Test/ReviewMap
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