diff --git a/Game/GigLine/Config/DefaultEngine.ini b/Game/GigLine/Config/DefaultEngine.ini index 80015db..f160c35 100644 --- a/Game/GigLine/Config/DefaultEngine.ini +++ b/Game/GigLine/Config/DefaultEngine.ini @@ -1,5 +1,11 @@ [/Script/EngineSettings.GameMapsSettings] GlobalDefaultGameMode="/Script/GigLine.GigLineGameModeBase" +; The runnable map is the walkable demo, so a plain launch opens it (not the +; engine template nor the review staging scene). +GameDefaultMap=/Game/Hollywood/DemoMap +EditorStartupMap=/Game/Hollywood/DemoMap +ServerDefaultMap=/Game/Hollywood/DemoMap +TransitionMap=/Game/Hollywood/DemoMap [/Script/Engine.RendererSettings] ; Dynamic-only lighting. With static lighting allowed, the stationary sun and diff --git a/Game/GigLine/Config/DefaultGame.ini b/Game/GigLine/Config/DefaultGame.ini index 6924d0a..33938f0 100644 --- a/Game/GigLine/Config/DefaultGame.ini +++ b/Game/GigLine/Config/DefaultGame.ini @@ -17,8 +17,4 @@ UsePakFile=True +DirectoriesToAlwaysCook=/Game/Hollywood +DirectoriesToAlwaysCook=/Game/Test -[/Script/EngineSettings.GameMapsSettings] -; Temporary default while the demo map is being built; GameMapsSettings in -; DefaultEngine.ini still names the game mode only. -GameDefaultMap=/Game/Test/ReviewMap -EditorStartupMap=/Game/Test/ReviewMap +