From c09352b4af2cc98c74c2ae5a34f1627fb692b642 Mon Sep 17 00:00:00 2001 From: Zwitschi Date: Sat, 7 Nov 2026 20:20:41 +0100 Subject: [PATCH] fix: default map is the runnable DemoMap, not the engine template MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit A plain packaged launch (./GigLine.sh with no -map) opened /Engine/Maps/Templates/OpenWorld — an empty engine template with nothing to do, which presented as a 'stuck' window with no working mouse/keys. The GameDefaultMap setting lived in DefaultGame.ini and wasn't taking effect. Move GameMapsSettings (GameDefaultMap/EditorStartupMap/ServerDefaultMap/ TransitionMap = /Game/Hollywood/DemoMap) into DefaultEngine.ini alongside the GlobalDefaultGameMode, and drop the stale ReviewMap default from DefaultGame.ini. Verified: plain ./GigLine.sh now loads /Game/Hollywood/DemoMap, Enhanced Input initializes, Vulkan window opens. --- Game/GigLine/Config/DefaultEngine.ini | 6 ++++++ Game/GigLine/Config/DefaultGame.ini | 6 +----- 2 files changed, 7 insertions(+), 5 deletions(-) diff --git a/Game/GigLine/Config/DefaultEngine.ini b/Game/GigLine/Config/DefaultEngine.ini index 80015db..f160c35 100644 --- a/Game/GigLine/Config/DefaultEngine.ini +++ b/Game/GigLine/Config/DefaultEngine.ini @@ -1,5 +1,11 @@ [/Script/EngineSettings.GameMapsSettings] GlobalDefaultGameMode="/Script/GigLine.GigLineGameModeBase" +; The runnable map is the walkable demo, so a plain launch opens it (not the +; engine template nor the review staging scene). +GameDefaultMap=/Game/Hollywood/DemoMap +EditorStartupMap=/Game/Hollywood/DemoMap +ServerDefaultMap=/Game/Hollywood/DemoMap +TransitionMap=/Game/Hollywood/DemoMap [/Script/Engine.RendererSettings] ; Dynamic-only lighting. With static lighting allowed, the stationary sun and diff --git a/Game/GigLine/Config/DefaultGame.ini b/Game/GigLine/Config/DefaultGame.ini index 6924d0a..33938f0 100644 --- a/Game/GigLine/Config/DefaultGame.ini +++ b/Game/GigLine/Config/DefaultGame.ini @@ -17,8 +17,4 @@ UsePakFile=True +DirectoriesToAlwaysCook=/Game/Hollywood +DirectoriesToAlwaysCook=/Game/Test -[/Script/EngineSettings.GameMapsSettings] -; Temporary default while the demo map is being built; GameMapsSettings in -; DefaultEngine.ini still names the game mode only. -GameDefaultMap=/Game/Test/ReviewMap -EditorStartupMap=/Game/Test/ReviewMap +