zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 17:47:11 +01:00
f8b9f070d9 fix(placement): give the sidewalk collision, and the player stands on it
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 17:34:14 +01:00
72d5bab427 docs(review): split into ReviewMap and DemoMap, with one status table
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 17:24:16 +01:00
a983dfdcdf docs(review): one status table at the top, and the float noted only there
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 17:18:24 +01:00
c94ec7bbb9 test(placement): the player stands on Road_Hollywood, not on the sidewalk
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 17:14:40 +01:00
1bb4bb97ed test(visual): references for the two ground-level shots
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 17:14:27 +01:00
ca73563060 test(review): ground-level cameras, and a null result that locates the float
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 17:07:24 +01:00
f1d6283384 test(visual): a shadow-gap measurement, and the spawn height cleared
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 17:02:31 +01:00
dde451fd69 test(review): floating is a judging criterion now, and the judge applies it
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 17:00:13 +01:00
d17db7d050 test(review): expectations describe the current stage, judge goes 0/9 to 2/9
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 16:56:01 +01:00
fd2ad4b391 test(review): judge every shot from the targets file, and record that all nine fail
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 16:53:26 +01:00
58095b6a33 test(vehicle): wheels are created with the physics state, and still come out zero
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 16:44:52 +01:00
1da209a902 fix(placement): both heights now come from a measurement after settling
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 16:40:55 +01:00
f4c1fed99b test(placement): measure the foot contact after the pawn settles, not at spawn
cc57ad6c02 feat(vehicle): front and rear wheel classes, so Chaos has parameters to build from
Compare 2 commits »
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 16:30:31 +01:00
98eae6f3e9 docs(architecture): make section pages canonical
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 16:21:43 +01:00
15cc6cbdd0 fix(vehicle): the glazing reads as glass
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 16:13:36 +01:00
bb12ce8c33 fix(vehicle): the car is red in the engine, not black
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 16:10:47 +01:00
046e2c8b9e docs(review): the Blender-vs-in-game comparison lives in Screenshots/README.md
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 16:04:32 +01:00
cb94438e0d feat(review): Blender screenshots beside the in-game captures, with signoff
bb8ae3eb4b test(visual): the vehicle shot gets a reference, and the character/car height fixes
a17e982561 fix(placement): character and car stand on the ground, not above it
Compare 3 commits »
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 15:52:44 +01:00
b50afa4bcd feat(vehicle): the car renders, built from the owner's hot hatch template
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 15:42:24 +01:00
021aa56121 test(vehicle): the pawn is the culprit, the meshes are fine