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zwitschi
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2024-10-03
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zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 15:33:43 +01:00
1cddfbfc68
fix(vehicle): spawn on the road, not 2.5 m under it
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 15:28:00 +01:00
627737062b
test(vehicle): a review shot, and the judge that proves the car is missing
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 15:19:57 +01:00
5dd53ac30b
fix(vehicle): one chassis body, so the car sits on the road
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 15:14:50 +01:00
4f3ed20e49
feat(vehicle): Chaos vehicle spawns and simulates, physics asset generated from script
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 14:53:36 +01:00
2e0421480c
feat(vehicle): skeletal vehicle asset for Chaos, and the block that follows
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 14:46:03 +01:00
02cadd4964
feat(vehicle): split into systems, add real LODs, import to Unreal
zwitschi
created branch
vehicle-0.3.0
in
zwitschi/gig-line
2026-11-09 14:43:20 +01:00
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 14:43:20 +01:00
a72bf85b2e
feat(vehicle): model the sedan with collision hulls
zwitschi
pushed to
main
at
zwitschi/gig-line
2026-11-09 14:41:50 +01:00
73b5bd6cd1
Merge pull request
#37
: v0.2.3 — camera collision fixes
82cafc2f29
fix(camera): prove the boom shortens, and record how to repeat it
3e4dbd1014
fix(camera): activate the spring arm with the third-person rig
a6701aa3d1
test(camera): -cameratest harness for the spring-arm collision, result inconclusive
Compare 4 commits »
zwitschi
pushed tag
v0.2.3
to
zwitschi/gig-line
2026-11-09 14:41:49 +01:00
zwitschi
merged pull request
zwitschi/gig-line#37
2026-11-09 14:41:49 +01:00
0.2.3 — camera collision actually works now
zwitschi
created pull request
zwitschi/gig-line#37
2026-11-09 14:40:24 +01:00
0.2.3 — camera collision actually works now
zwitschi
pushed to
camera-clip-0.2.3
at
zwitschi/gig-line
2026-11-09 14:40:19 +01:00
82cafc2f29
fix(camera): prove the boom shortens, and record how to repeat it
zwitschi
pushed to
camera-clip-0.2.3
at
zwitschi/gig-line
2026-11-09 14:37:03 +01:00
3e4dbd1014
fix(camera): activate the spring arm with the third-person rig
zwitschi
created branch
camera-clip-0.2.3
in
zwitschi/gig-line
2026-11-09 14:33:57 +01:00
zwitschi
pushed to
camera-clip-0.2.3
at
zwitschi/gig-line
2026-11-09 14:33:57 +01:00
a6701aa3d1
test(camera): -cameratest harness for the spring-arm collision, result inconclusive
zwitschi
merged pull request
zwitschi/gig-line#36
2026-11-09 14:26:22 +01:00
0.2.2 — hair as its own skinned mesh (cards, second component)
zwitschi
pushed to
main
at
zwitschi/gig-line
2026-11-09 14:26:22 +01:00
d8b44f1e57
Merge pull request
#36
: v0.2.2 — the character pass
6c4e0701fb
release: v0.2.2 — the character pass
0e7a6e898b
docs(review): owner approved shots 6, 7 and 8 — all eight shots approved
2f6d06f897
docs(review): restore the status rows for shots 7 and 8
5de4183456
docs(review): shots 6, 7 and 8 reflect the clothed, haired character
Compare 12 commits »
zwitschi
pushed tag
v0.2.2
to
zwitschi/gig-line
2026-11-09 14:26:18 +01:00
zwitschi
pushed to
hair-cards-0.2.2
at
zwitschi/gig-line
2026-11-09 14:26:18 +01:00
6c4e0701fb
release: v0.2.2 — the character pass
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