zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 15:33:43 +01:00
1cddfbfc68 fix(vehicle): spawn on the road, not 2.5 m under it
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 15:28:00 +01:00
627737062b test(vehicle): a review shot, and the judge that proves the car is missing
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 15:19:57 +01:00
5dd53ac30b fix(vehicle): one chassis body, so the car sits on the road
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 15:14:50 +01:00
4f3ed20e49 feat(vehicle): Chaos vehicle spawns and simulates, physics asset generated from script
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 14:53:36 +01:00
2e0421480c feat(vehicle): skeletal vehicle asset for Chaos, and the block that follows
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 14:46:03 +01:00
02cadd4964 feat(vehicle): split into systems, add real LODs, import to Unreal
zwitschi created branch vehicle-0.3.0 in zwitschi/gig-line 2026-11-09 14:43:20 +01:00
zwitschi pushed to vehicle-0.3.0 at zwitschi/gig-line 2026-11-09 14:43:20 +01:00
a72bf85b2e feat(vehicle): model the sedan with collision hulls
zwitschi pushed to main at zwitschi/gig-line 2026-11-09 14:41:50 +01:00
73b5bd6cd1 Merge pull request #37: v0.2.3 — camera collision fixes
82cafc2f29 fix(camera): prove the boom shortens, and record how to repeat it
3e4dbd1014 fix(camera): activate the spring arm with the third-person rig
a6701aa3d1 test(camera): -cameratest harness for the spring-arm collision, result inconclusive
Compare 4 commits »
zwitschi pushed tag v0.2.3 to zwitschi/gig-line 2026-11-09 14:41:49 +01:00
zwitschi merged pull request zwitschi/gig-line#37 2026-11-09 14:41:49 +01:00
0.2.3 — camera collision actually works now
zwitschi created pull request zwitschi/gig-line#37 2026-11-09 14:40:24 +01:00
0.2.3 — camera collision actually works now
zwitschi pushed to camera-clip-0.2.3 at zwitschi/gig-line 2026-11-09 14:40:19 +01:00
82cafc2f29 fix(camera): prove the boom shortens, and record how to repeat it
zwitschi pushed to camera-clip-0.2.3 at zwitschi/gig-line 2026-11-09 14:37:03 +01:00
3e4dbd1014 fix(camera): activate the spring arm with the third-person rig
zwitschi created branch camera-clip-0.2.3 in zwitschi/gig-line 2026-11-09 14:33:57 +01:00
zwitschi pushed to camera-clip-0.2.3 at zwitschi/gig-line 2026-11-09 14:33:57 +01:00
a6701aa3d1 test(camera): -cameratest harness for the spring-arm collision, result inconclusive
zwitschi merged pull request zwitschi/gig-line#36 2026-11-09 14:26:22 +01:00
0.2.2 — hair as its own skinned mesh (cards, second component)
zwitschi pushed to main at zwitschi/gig-line 2026-11-09 14:26:22 +01:00
d8b44f1e57 Merge pull request #36: v0.2.2 — the character pass
6c4e0701fb release: v0.2.2 — the character pass
0e7a6e898b docs(review): owner approved shots 6, 7 and 8 — all eight shots approved
2f6d06f897 docs(review): restore the status rows for shots 7 and 8
5de4183456 docs(review): shots 6, 7 and 8 reflect the clothed, haired character
Compare 12 commits »
zwitschi pushed tag v0.2.2 to zwitschi/gig-line 2026-11-09 14:26:18 +01:00
zwitschi pushed to hair-cards-0.2.2 at zwitschi/gig-line 2026-11-09 14:26:18 +01:00
6c4e0701fb release: v0.2.2 — the character pass