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zwitschi
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2024-10-03
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zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 20:59:36 +01:00
be86ee6d73
test(vehicle): the launch is inside the vehicle, not around it
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 20:50:54 +01:00
4498274328
test(vehicle): park the Chaos pawn and give the physics its own task
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 20:12:45 +01:00
f65c6e8d45
docs(review): approve 11 and 12, split the hero facade into its own task
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 19:57:22 +01:00
4db33489e1
fix(review): raise the mannequin 8 cm, lower the player 2 cm, per the owner's notes
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 19:39:07 +01:00
fb5488c1df
fix(review): stage objects by their measured bounds, and aim the vehicle cameras at the car
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 19:15:13 +01:00
1b4b46e957
fix(site): slice the road too - the 2 m lid was a convex hull, not geometry
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 19:10:35 +01:00
4132dc77e3
docs(site): the road fans past the sidewalk where the centreline curves
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 19:05:44 +01:00
4f9e92d975
fix(placement): both objects stand on the pavement, and the sun no longer separates them from their shadows
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 18:55:45 +01:00
b9919b8d1e
fix(placement): the player stands on the sidewalk, at last - 32 cm was the whole float
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 18:24:49 +01:00
cbdb8e6e3a
test(site): the source is right, the engine is wrong about where the road is
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 18:22:53 +01:00
b84d47ec18
test(profile): the road is a flat slab at 366 while the sidewalks slope
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 18:22:07 +01:00
b551396882
docs(memory): the road is at 366 by itself, so the gap appears after Blender
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 18:20:51 +01:00
16eaf5a07d
docs(todo): the road and sidewalk disagree by 2 m, and where to look next
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 18:19:41 +01:00
d0d87e8fda
fix(site): the slice cuts now keep the middle, and the surfaces do not agree
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 18:15:19 +01:00
e50f620aa3
feat(debug): -probes quits after measuring, so a ground check takes 14 s not minutes
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 18:13:31 +01:00
1916321761
feat(site): slice the ground into 20 m segments - and the slice hypothesis dies with them
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 18:03:07 +01:00
1ee2a35d53
test(placement): the ground hit is local, not a far part of a 279 m mesh
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 18:02:09 +01:00
579ae2ba41
test(placement): the character is grounded to within 2 cm, measured three ways
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 17:57:54 +01:00
76859b64cf
docs(placement): the pavement is at 158 cm, not 380 - and my attempt to use it broke the floor
zwitschi
pushed to
vehicle-0.3.0
at
zwitschi/gig-line
2026-11-09 17:54:07 +01:00
ca7e410663
docs(memory): why the sidewalk does not block, and the stopgap that does
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