zwitschi pushed tag v0.7.0 to zwitschi/security-game 2026-11-01 19:09:54 +01:00
zwitschi released v0.6.1 at zwitschi/security-game 2026-11-01 19:00:15 +01:00
zwitschi pushed tag v0.6.1 to zwitschi/security-game 2026-11-01 18:56:02 +01:00
zwitschi pushed to main at zwitschi/security-game 2026-11-01 18:56:02 +01:00
d4201caa62 Release v0.6.1
6100d19a25 Document the gear-fit pass and add the changelog
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zwitschi pushed to main at zwitschi/security-game 2026-11-01 18:47:47 +01:00
a7ca698f73 Break the README into focused docs pages
zwitschi pushed to main at zwitschi/security-game 2026-11-01 18:13:16 +01:00
26d64baa01 Close the NPC gear-fit section
151630e957 Recapture the gear portrait and gallery shots
1b319c48b7 Guard gear fit with headless and Blender regression checks
a478bfbf35 Clear the firefighter helmet brim from the brow
702f54ae53 Move the shoulder bag clear of coat and dress skirts
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zwitschi pushed to main at zwitschi/security-game 2026-11-01 17:47:56 +01:00
1ee32215b0 Detail the NPC avatars and finish the realism follow-ups
2624b54b23 Compact the plan and synchronize project documentation
85d67ff8b1 Fix heading hierarchy and restore the future ideas section in PLAN.md
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zwitschi pushed to main at zwitschi/security-game 2026-11-01 17:06:58 +01:00
47c57ddc76 Tighten the flashlight spot and refresh captures
zwitschi pushed to main at zwitschi/security-game 2026-11-01 17:06:10 +01:00
3c07525351 Use a vertical fade for the flashlight beam
zwitschi pushed to main at zwitschi/security-game 2026-11-01 17:05:07 +01:00
4a672025a2 Capture the late-night avenue and flashlight in the LATE phase
zwitschi pushed to main at zwitschi/security-game 2026-11-01 17:04:10 +01:00
6acbc2b3a4 Tune the flashlight beam and refresh affected captures
zwitschi pushed to main at zwitschi/security-game 2026-11-01 17:03:14 +01:00
d7e523f63c Adopt the realism pass and refresh screenshots/docs
26ecb93fd4 Move the body-camera overlay below the shift status
8997f59819 Record the judge re-check and the lighting blocker
79270795a8 Finish the image-root task and untrack Blender sources
dc4bc6c511 Use the access-inspection mockup behind the inspection panel
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zwitschi pushed to main at zwitschi/security-game 2026-11-01 15:12:37 +01:00
d307746351 Close the v0.6.0 graphics plan and record the release
zwitschi released v0.6.0 at zwitschi/security-game 2026-11-01 15:11:43 +01:00
zwitschi pushed tag v0.6.0 to zwitschi/security-game 2026-11-01 15:07:40 +01:00
zwitschi pushed to main at zwitschi/security-game 2026-11-01 15:07:40 +01:00
d872034388 Bake library AO and lift environment textures
d8cfddbf89 Integrate the Blender character, gear and prop library
d513e0b82c Stage the Blender character/gear/prop library
7efb5024ec Extend the v0.6.0 plan with the Blender asset library
a231f7588a Load and animate the Blender-authored NPC base mesh
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zwitschi released v0.5.0 at zwitschi/security-game 2026-11-01 10:45:18 +01:00
zwitschi pushed to main at zwitschi/security-game 2026-11-01 10:41:19 +01:00
a27e8cb74c Character and movement pass
2a4e0d1998 Audit prop budgets and add a prop-gallery art check
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zwitschi pushed tag v0.5.0 to zwitschi/security-game 2026-11-01 10:41:19 +01:00
zwitschi released v0.4.0 at zwitschi/security-game 2026-11-01 10:21:16 +01:00