Record the judge re-check and the lighting blocker
Mark the default vision judge as verified (7 match / 4 review / 0 diff), note the active realism pass blocking the remaining lighting task, and replace the stale memory note that said screen_designs still read the docs tree.
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@@ -4,6 +4,13 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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## Decisions
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- The visual-alignment path/loader/verification work is complete and recorded in `DONE.md`;
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the only open visual task is scene lighting/fog, held until the current realism pass lands.
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- Editable Blender sources under `assets/models/blender_src/` are gitignored and untracked
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(46 `.blend` files removed from the index on 2026-11-01); the `.gdignore` marker stays tracked.
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- `screen_designs.py judge` default `google/gemini-2.5-flash-lite` worked on 2026-11-01
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(7 match / 4 review / 0 diff); `--model` remains available.
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- Graphics v0.6.0 plan (2026-11-01): NPCs move to Blender-authored skinned meshes
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(`docs/plan-graphics-v0.6.md`, ADR-0013). `tools/npc_pipeline.py` builds
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`assets/models/generated/npc_base.glb`; `NpcAvatar` keeps the procedural `_build_body()`
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@@ -43,9 +50,8 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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`docs/screens/designs/` and `docs/screens/concepts/` stay reference-only; QA captures stay in
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`docs/screenshots/`. When a mockup becomes runtime art, copy/process it into `assets/images/`
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with a new name (no overwrites) and keep a fallback in code.
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**Mockup copies:** 21 design references were copied to `assets/images/ui/` (byte-identical
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filenames); `docs/screens/designs/` remains the reference-only copy. `tools/screen_designs.py`
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still reads the docs tree until the code-path task moves it; keep the two in sync meanwhile.
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**Mockup copies:** 21 design references live in `assets/images/ui/`; `docs/screens/designs/`
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remains the reference-only copy. `tools/screen_designs.py` reads/writes the runtime root.
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## Handoff (read this first)
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@@ -9,7 +9,7 @@
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- [x] Align the pause, settings, and shift-review panels to their mockups.
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- [x] Align the radio and wand panels to their mockups.
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- [x] Align the body-camera timeline to its mockup.
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- [ ] Align scene lighting, fog, and post-processing for `venue_overview` and `late_night_avenue`.
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- [ ] Align scene lighting, fog, and post-processing for `venue_overview` and `late_night_avenue` (blocked: the active realism pass is editing `materials.gd`/`world_builder.gd` and the captures; see `MEMORY.md`).
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## Realism follow-ups (v0.6.1 candidates)
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@@ -21,9 +21,9 @@
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additive mesh or a light-shaft quad) would sell it, and the night mockup expects it.
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- [ ] NPC skin/clothing still reads as low-poly next to the concepts (judge `characters` ≈ 0–1).
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The Blender library has the budgets for one more detail pass (fingers, sleeves, faces).
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- [ ] The `screen_designs.py judge` default model (`google/gemini-2.5-flash-lite`) currently
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fails with a provider "API key not valid" 400; the tool retries once. Re-check before the
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next release and either pin a working model or document `--model`.
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- [x] Re-check the `screen_designs.py judge` default model (`google/gemini-2.5-flash-lite`): on
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2026-11-01 it returned 7 match / 4 review / 0 diff without a provider error; `--model`
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override is documented in `README.md`.
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- [ ] Add the two venue stages to the committed gallery (they are capture-only today) and give
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the Joke Shop and studio their own geometry so their concept comparisons are geometric,
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not just lighting.
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