zwitschi pushed to main at zwitschi/security-game 2026-11-04 11:30:14 +01:00
3f5c5ce442 Prototype the MakeHuman intake: adapt the CC0 body to the character budget
zwitschi pushed to main at zwitschi/security-game 2026-11-04 11:27:44 +01:00
28fcd96b59 Add the external-mesh adapt intake command for the MakeHuman pipeline
zwitschi pushed to main at zwitschi/security-game 2026-11-04 11:24:35 +01:00
e984129597 Fix the pose harness: disable the avatar process so the FSM cannot revert the pose
zwitschi pushed to main at zwitschi/security-game 2026-11-04 11:15:54 +01:00
75dea2e7c2 Re-prioritize: Rig harness -> MakeHuman -> 3D re-eval -> 0.11.0; move character development to DONE
zwitschi pushed to main at zwitschi/security-game 2026-11-04 11:04:18 +01:00
09d07452af Close the crowd-variety QA and release exit
zwitschi pushed to main at zwitschi/security-game 2026-11-04 11:03:56 +01:00
f5ee2b7408 Record the crowd-variety roster and the expanded budget in the docs
zwitschi pushed to main at zwitschi/security-game 2026-11-04 11:03:26 +01:00
5980d329e8 Close the crowd-variant fit, reference and baseline items
zwitschi pushed to main at zwitschi/security-game 2026-11-04 11:03:02 +01:00
6052ea391b Wire the crowd variants into per-role pools and verify every seed resolves
zwitschi pushed to main at zwitschi/security-game 2026-11-04 10:57:58 +01:00
4e8665e25b Add the four crowd-variety characters and extend the baseline to twelve
zwitschi pushed to main at zwitschi/security-game 2026-11-04 10:47:44 +01:00
b945eb6e8f Fetch the licensed crowd-variety reference photos
zwitschi pushed to main at zwitschi/security-game 2026-11-04 10:44:29 +01:00
03c13c716a Record the qa-review sign-off: all eight characters ship with notes
zwitschi pushed to main at zwitschi/security-game 2026-11-04 10:40:28 +01:00
0a9c78cb30 Give the foliage two green tones and fix the textured_solid import bug
zwitschi pushed to main at zwitschi/security-game 2026-11-04 10:33:21 +01:00
abe5c3f933 Update development-status: the face pass now covers all eight variants
zwitschi pushed to main at zwitschi/security-game 2026-11-04 10:33:11 +01:00
140ab42536 Apply the realistic face to the remaining seven variants and refresh the baseline
zwitschi pushed to main at zwitschi/security-game 2026-11-04 10:26:14 +01:00
8bdfd0176e Refresh the NPC baseline sheet and record the face prototype in development status
zwitschi pushed to main at zwitschi/security-game 2026-11-04 10:24:21 +01:00
4e23cc3ad5 Prototype a more realistic face on npc_casual (higher subdivision, brow ridge, both lids, fuller lip)
zwitschi pushed to main at zwitschi/security-game 2026-11-04 10:03:15 +01:00
8d32a8cac0 Record the map rebuild completion and the fresh NPC review against the new maps
zwitschi pushed to main at zwitschi/security-game 2026-11-04 10:00:36 +01:00
2445ddab34 Close the map-track J/L workstreams: procedural approach supersedes the facade kit
zwitschi pushed to main at zwitschi/security-game 2026-11-04 09:58:47 +01:00
8cacd510bf Record the rounded-corner simplification and close the local-map QA/exit
zwitschi pushed to main at zwitschi/security-game 2026-11-04 09:48:47 +01:00
bf383aa0fa Note the Joke Shop facade-height fix in the review doc