zwitschi pushed to main at zwitschi/security-game 2026-11-06 10:13:32 +01:00
9b65a93587 Narrow the Godot skinning blocker to the importer's rotated bind_pose
zwitschi pushed to main at zwitschi/security-game 2026-11-06 10:00:07 +01:00
56a14747d4 Record the pose-composition fix and the remaining Godot skinning-import blocker
zwitschi pushed to main at zwitschi/security-game 2026-11-06 09:57:28 +01:00
8b1bf736af Correct the pose composition for a non-180° rest (rest-relative swing axis), backward-compatible with the 13-core fallback
zwitschi pushed to main at zwitschi/security-game 2026-11-06 09:52:13 +01:00
f121167e52 Record the arm-down bake fix and the remaining non-180° rest pose-composition task
zwitschi pushed to main at zwitschi/security-game 2026-11-06 09:40:29 +01:00
140a7ada0f Plan the 0.9.9-1.0.0 roadmap and re-evaluate the NPC base
zwitschi pushed to main at zwitschi/security-game 2026-11-06 09:25:46 +01:00
5508f5510f Record the Quaternius pose-sync blockers (GLB skinning + non-180° rest pose formula)
zwitschi pushed to main at zwitschi/security-game 2026-11-06 08:35:29 +01:00
7baa2c4f54 Record the Quaternius pose-sync finding (swing axis needs per-bone calibration)
zwitschi pushed to main at zwitschi/security-game 2026-11-06 08:35:14 +01:00
0cd12af994 Fix proxy pivot derivation to use global rest (local rest was misplacing the Quaternius joints)
zwitschi pushed to main at zwitschi/security-game 2026-11-06 07:38:39 +01:00
271f10ac4d Map NpcAvatar bone sync and proxy pivots to the Quaternius 62-joint names with old-rig fallback
zwitschi pushed to main at zwitschi/security-game 2026-11-05 21:39:39 +01:00
e2f52fbfd1 Accept ADR-0018 option 2: adopt the Quaternius 62-joint rig at runtime
zwitschi pushed to main at zwitschi/security-game 2026-11-05 21:38:26 +01:00
f5fa321a8f Draft ADR-0018 (Stage 2 runtime rig) and mark the remaining contract-bake items blocked
zwitschi pushed to main at zwitschi/security-game 2026-11-05 21:01:27 +01:00
a2ae9e03c3 Bake the rest pose, warp to the contract, and record the failing silhouette gate
zwitschi pushed to main at zwitschi/security-game 2026-11-05 20:49:05 +01:00
cff3937c16 Mark the 62-to-13 joint map complete
zwitschi pushed to main at zwitschi/security-game 2026-11-05 20:48:55 +01:00
1ed9e05d9b Author the 62-to-13 joint map and align the AGENTS.md contract with the Quaternius base
zwitschi pushed to main at zwitschi/security-game 2026-11-05 20:47:08 +01:00
8c69f367b0 Record the owner directive: keep Quaternius at source detail during the contract bake
zwitschi pushed to main at zwitschi/security-game 2026-11-05 20:43:51 +01:00
2a7921bae6 Build and document the canonical quaternius_base.glb (welded, skinned, 62-joint, 1.81m)
zwitschi pushed to main at zwitschi/security-game 2026-11-05 20:41:24 +01:00
b419923637 Decide the Quaternius outfit scope: three full GLBs first, modular builder as the role fallback
zwitschi pushed to main at zwitschi/security-game 2026-11-05 20:40:59 +01:00
c7fd4b59cc Inventory the Quaternius GLBs: meshes, 62 joints, 24 clips and the material-slot map
zwitschi pushed to main at zwitschi/security-game 2026-11-05 20:39:40 +01:00
3fa3482608 Complete Quaternius intake record: verify SHA-256 and add the download date
1049d8631e Compact MEMORY.md: drop the redundant session handoff, trim the AI-review entry
deb74c53af Record the Quaternius pivot handoff in session memory
9968bc0a4c Rewrite NPC plans around the Quaternius base
2e1bb19e2c Correct the MPFB prototype glTF vertex count
Compare 7 commits »
zwitschi pushed to main at zwitschi/security-game 2026-11-05 19:22:43 +01:00
f0d4b81239 Record the AI-assisted asset review loop and MakeHuman OBJ transform gotchas in MEMORY.md
48a9795248 Record the rejected prototype shirt-shell experiment
a5e62534ce Fix the prototype crotch material and loosen the shirt
cd7697cba4 Polish the MPFB prototype shoes, cuffs and shirt fit
d2f773c7ad Polish the prototype shoes and thigh silhouette
Compare 11 commits »