Build and document the canonical quaternius_base.glb (welded, skinned, 62-joint, 1.81m)
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@@ -58,8 +58,11 @@ baseline sheet.
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Decided: the three full GLBs are the canonical-base + silhouette-gate scope. They cover
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~3 of 12 roles (casual, hood, vest); jacket/coat/dress/responder/guard need the 21-part
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modular builder or new clothing at §4. Recorded in `docs/npc-model-sourcing.md`.
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- [ ] Build a canonical `quaternius_base.glb`: one welded, triangulated, grounded 1.81 m
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- [x] Build a canonical `quaternius_base.glb`: one welded, triangulated, grounded 1.81 m
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humanoid with front on Blender −Y, no animation, and a documented bone/part inventory.
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Built from `Casual_Hoodie.glb` via `tmp/npc-research/build_quaternius_base.py`: one `npc_base`
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mesh (3,199 welded verts / 6,206 tris), 62 joints, skinned, 1.81 m grounded, T-pose, no
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clips, `inspect` clean. Inventory in `docs/npc-model-sourcing.md` §Canonical base.
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### 2. Contract bake and animation
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@@ -122,6 +122,20 @@ region first, then material — the same material name can mean `cloth` on the b
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| `Orange`, `LightBlue`, `LightBrown`, `Brown`, `Brown2` | Legs | `pants` |
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| `Worker_Vest` | Worker body | `cloth` |
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### Canonical base (built 2026-11-05)
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`tmp/npc-research/quaternius_base.glb` is the welded, triangulated, grounded, animation-free
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canonical base built from `Casual_Hoodie.glb` (the most detailed body) by
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`tmp/npc-research/build_quaternius_base.py`:
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- one `npc_base` mesh — 3,199 welded verts / 6,206 tris (Body + Feet + Head + Legs joined);
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- 62 joints, skinned (no unskinned faces);
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- height 1.81 m, feet at y 0, front on Godot +Z / Blender −Y (T-pose rest);
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- no animation clips; `inspect` clean (no issues).
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This is the §2 contract-bake input: the 62-joint rig is authoring-only and is mapped to the
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13-core contract next, not shipped as-is.
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## Contract mismatch
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The expensive part is the rig and proportions, not the mesh. The source has a
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