zwitschi pushed to main at zwitschi/security-game 2026-11-04 15:49:45 +01:00
d1898b3221 Overhaul the head source: weld + relax the decimated MakeHuman head into one clean manifold shell
zwitschi pushed to main at zwitschi/security-game 2026-11-04 15:36:55 +01:00
2e1e4d7f70 Refine the MakeHuman head (weld lids/brows, add hair cap) and add the user review page
zwitschi pushed to main at zwitschi/security-game 2026-11-04 15:19:11 +01:00
0b2f124ffe Record the MakeHuman-head build outcome in the review doc and TODO
zwitschi pushed to main at zwitschi/security-game 2026-11-04 15:18:50 +01:00
cdd2e02564 Add the MakeHuman-head character head source (head=mh) with project eyes/brows/mouth and CC0 attribution
zwitschi pushed to main at zwitschi/security-game 2026-11-04 15:02:47 +01:00
632ec16aaa AI-driven head rework: judge picks the decimated MakeHuman head over the displacement shell
zwitschi pushed to main at zwitschi/security-game 2026-11-04 14:49:54 +01:00
30f240b591 Record the hand-gear verification status (open close-up done, gear context deferred to rollout)
zwitschi pushed to main at zwitschi/security-game 2026-11-04 14:49:27 +01:00
58d1e79a12 Add the fused hand prototype (hand_l_proto/hand_r_proto) and record the finger-articulation decision
zwitschi pushed to main at zwitschi/security-game 2026-11-04 14:47:26 +01:00
44dba010a7 Prepare the head-prototype owner sign-off sheet (before/after at 1.85m)
zwitschi pushed to main at zwitschi/security-game 2026-11-04 14:45:03 +01:00
2a53ec9aac Move _head_proto into blender_assets.py and add assemble --head-proto; verify prototype weights
zwitschi pushed to main at zwitschi/security-game 2026-11-04 14:42:13 +01:00
f0f609fe1b Add head subdivision variants and pick s48 after 1.5m/1.85m comparison
zwitschi pushed to main at zwitschi/security-game 2026-11-04 14:39:32 +01:00
b386a21173 Finish the head prototype: forehead slope, brow step, jaw step, defined ear helix/lobe
zwitschi pushed to main at zwitschi/security-game 2026-11-04 14:36:53 +01:00
00bd197173 Refine the head prototype: flatten face plane, taper jaw, nose/chin relief, fix ear-displacement sign
zwitschi pushed to main at zwitschi/security-game 2026-11-04 14:23:34 +01:00
4f1eb1f5bf Fix the part-name test for the new head_proto part
zwitschi pushed to main at zwitschi/security-game 2026-11-04 14:23:20 +01:00
50edc47480 Add the connected-shell head prototype (head_proto) with sculpted sockets/nose/lips/ears
zwitschi pushed to main at zwitschi/security-game 2026-11-04 14:17:20 +01:00
b8d8869e03 Add the local npc_parts.py head/face/hand part pipeline with tests and docs
zwitschi pushed to main at zwitschi/security-game 2026-11-04 14:12:21 +01:00
1b554df516 Record the tmp/npc-parts working-set layout decision
zwitschi pushed to main at zwitschi/security-game 2026-11-04 14:11:58 +01:00
5fdda88d46 Document the frozen npc_base fallback boundary
zwitschi pushed to main at zwitschi/security-game 2026-11-04 14:11:31 +01:00
ecd50503e7 Define the measurable face/hands acceptance criteria for the model overhaul
zwitschi pushed to main at zwitschi/security-game 2026-11-04 14:10:36 +01:00
2b6e774580 Record the NPC baseline inventory for the model overhaul (npc_base, 12 GLBs, builders, MakeHuman)
zwitschi pushed to main at zwitschi/security-game 2026-11-04 14:06:24 +01:00
dee939c2ee Consolidate documentation into architecture and merged guides