Files
zamny-client/README.md
T
zwitschi 5499b90390 feat: add initial implementation of ECS architecture and systems
- Introduced a minimal Entity-Component-System (ECS) framework in `ecs.ts` with basic entity management and component handling.
- Created `World` class to manage entities and components, including methods for creating, adding, retrieving, and removing components.
- Implemented unit tests for the `World` class in `ecs.test.ts` to ensure functionality.
- Developed input handling with `InputSystem` to capture keyboard events.
- Added `PhysicsSystem` for movement and collision detection.
- Created `RenderSystem` to handle drawing entities on the canvas.
- Set up a main game loop in `main.ts` to integrate systems and manage game state.
- Added SVG icons and images for UI elements.
- Included CSS styles for layout and theming.
- Configured TypeScript settings in `tsconfig.json` for project compilation.

Co-authored-by: Copilot <copilot@github.com>
2026-05-02 14:35:54 +02:00

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1.1 KiB
Markdown

# ZAMNY Client
Vite + TypeScript + Canvas 2D + ECS game client for _Zombies Ate My Neighbors_ browser edition.
## Quick Start
```bash
npm install
npm run dev # http://localhost:5173
npm test # vitest (ECS tests)
npm run build
```
## Structure
```txt
src/
engine/
ecs.ts # World, Entity, Component, System base
ecs.test.ts # 6 unit tests (green)
systems/
InputSystem.ts # keyboard/touch stub
RenderSystem.ts # Canvas 2D stub
PhysicsSystem.ts # movement/collision stub
main.ts # 60 FPS game loop + system orchestration
```
## Key Points
- ECS core: `createEntity`, `addComponent`, `query`, `destroyEntity`
- Systems extend `System` and implement `update(world, dt)`
- Target: 60 FPS, offline single-player works without server
- Nickname UI, NetworkClient, sprite rendering: TODO
## Testing
- Vitest + jsdom
- `npm test` runs `ecs.test.ts`
- Coverage target: 70% (documented in ARCHITECTURE.md §10)
See root [README.md](../README.md) and [ARCHITECTURE.md](../ARCHITECTURE.md) for full design.