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- Introduced a minimal Entity-Component-System (ECS) framework in `ecs.ts` with basic entity management and component handling. - Created `World` class to manage entities and components, including methods for creating, adding, retrieving, and removing components. - Implemented unit tests for the `World` class in `ecs.test.ts` to ensure functionality. - Developed input handling with `InputSystem` to capture keyboard events. - Added `PhysicsSystem` for movement and collision detection. - Created `RenderSystem` to handle drawing entities on the canvas. - Set up a main game loop in `main.ts` to integrate systems and manage game state. - Added SVG icons and images for UI elements. - Included CSS styles for layout and theming. - Configured TypeScript settings in `tsconfig.json` for project compilation. Co-authored-by: Copilot <copilot@github.com>
1.1 KiB
1.1 KiB
ZAMNY Client
Vite + TypeScript + Canvas 2D + ECS game client for Zombies Ate My Neighbors browser edition.
Quick Start
npm install
npm run dev # http://localhost:5173
npm test # vitest (ECS tests)
npm run build
Structure
src/
engine/
ecs.ts # World, Entity, Component, System base
ecs.test.ts # 6 unit tests (green)
systems/
InputSystem.ts # keyboard/touch stub
RenderSystem.ts # Canvas 2D stub
PhysicsSystem.ts # movement/collision stub
main.ts # 60 FPS game loop + system orchestration
Key Points
- ECS core:
createEntity,addComponent,query,destroyEntity - Systems extend
Systemand implementupdate(world, dt) - Target: 60 FPS, offline single-player works without server
- Nickname UI, NetworkClient, sprite rendering: TODO
Testing
- Vitest + jsdom
npm testrunsecs.test.ts- Coverage target: 70% (documented in ARCHITECTURE.md §10)
See root README.md and ARCHITECTURE.md for full design.