config/version, README latest-release note, TODO/MEMORY status refreshed for the v0.2.2 tag. Headless suite 88/88.
95 lines
4.2 KiB
Markdown
95 lines
4.2 KiB
Markdown
# TODO
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Godot 4.3 prototype. Release **v0.2.2** is tagged from the session-shell commit; CI builds the
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installers and AppImage. Headless suite **88/88**, plus `smoke_session_shell.gd` and the windowed
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focus/radial smoke.
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Host `REQUIRE_SIGNIN_VIEW` stays deferred.
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## Remaining PLAN verbs (radial exists)
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- [ ] Eye contact as a Level 1 action (PLAN / glossary). Distinct from raise-hand. Add a
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radial slice if it ships.
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- [ ] "I recognize this person" is a player decision recorded as evidence, not a pre-attached
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artifact on every staff/guest type. Staff still auto-recognize when `override_access` is
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empty (`AccessLoadout`).
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- [ ] Formal warning can activate the body-camera / security-light flag (PLAN Level 2). Overlay
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is currently always on; toggling should write an incident event.
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- [ ] Blocking stations the guard between the person and the door (PLAN Level 3). Today it only
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sends `apply_player_action(BLOCKING)`.
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- [ ] "Request reason for entry" as a Level 3 ask, with a short NPC reply from `dialogue_lines`.
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## Crowd presentation
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`CrowdSystem` is a mood/attention float. PLAN wants people watching, gathering, and panicking.
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- [ ] On `aggressive_behavior` / `emergency_responder`, nearby idle NPCs stop and face the
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incident (rubberneck). On `crowd_panic`, they move away from the door.
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- [ ] Profile a busy entrance with textured materials and props; add LOD or culling for distant
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NPCs if frame time drops.
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## Emergency aftermath
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Responder outcomes (`command` / `restraint` / `evacuation` / `arrest`) are log lines. PLAN also
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wants evacuation, a closed street, and an investigation when the call was unjustified.
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- [ ] `evacuation` outcome actually clears the entrance (NPCs leave, door stays locked).
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- [ ] Unjustified emergency (low danger, no weapon) writes an investigation note on the shift
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review and applies the existing false-report / reputation hit.
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- [ ] Review copy names the responder outcome, not only battery and crowd %.
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## Body-camera replay
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- [ ] Shift review: a timeline of recorded incident events (ADR-0005 already stores them).
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Scrub or step through; no live 3D replay required in the first version.
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## NPC theater
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Intents `sit` / `photo` / `film` / `perform` already pick waypoints. ADR-0010 rig (face/hair)
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is in the working tree. Bodies still idle-stand at those spots.
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- [ ] Sit pose at `steps_end`. Photo: brief raise of the influencer/tourist prop. Performer
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stays put and plays the hat/sign.
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## Audio
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`AudioFeedback` is sine beeps. DONE called that "crowd ambience"; it is not.
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- [ ] Loop a low crowd bed that rises with `CrowdSystem.mood`.
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- [ ] Radio open/close crackle on the existing radio panel, still headless-safe (no-op without
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an audio server).
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## Accessibility
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- [ ] Escalation colors that still read in grayscale (shape or label, not hue alone).
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- [ ] HUD font scale in settings.
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## Scenario content still missing vs PLAN lists
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- [ ] Joke Shop: guest on the reservation list without ID; borrowed/mismatched ID; guest
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refuses wand screening; late arrival during a performance.
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- [ ] Studio: filming-boundary repeat (influencer ignores a posted line); celebrity-arrival
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crowd spike (more rubberneckers, not only one `arrive` spawn).
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- [ ] Building: "activate body camera" and "request reason" once those verbs exist, used in
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at least one authored event.
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## Distribution follow-up (host config, deferred)
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Verified via API+host credentials (2026-10-31):
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- [x] Repo is **public** (`private:false`) and account has admin rights.
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- [x] Release `v0.2.1` now carries all five artifacts (portable binaries + NSIS installer +
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AppImage).
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- [ ] **Remaining host setting**: instance-wide `[service] REQUIRE_SIGNIN_VIEW=true` makes
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anonymous browsing/downloads redirect to login. Host admin: `REQUIRE_SIGNIN_VIEW = false`
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under `[service]` in `app.ini`, restart Gitea. Alternative: mirror downloads.
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## Open Polish
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- [ ] Keep `%` placeholders stable in `Strings.fmt` when adding keys (positional formatting).
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## Tooling (when an editor workflow exists)
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- [ ] IDE/editor-based GUT integration. Until then the custom headless runner stays.
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- [ ] Optional later: author venues as `.tres` resources instead of `ScenarioFactory` functions.
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