config/version, README latest-release note, TODO/MEMORY status refreshed for the v0.2.2 tag. Headless suite 88/88.
4.2 KiB
TODO
Godot 4.3 prototype. Release v0.2.2 is tagged from the session-shell commit; CI builds the
installers and AppImage. Headless suite 88/88, plus smoke_session_shell.gd and the windowed
focus/radial smoke.
Host REQUIRE_SIGNIN_VIEW stays deferred.
Remaining PLAN verbs (radial exists)
- Eye contact as a Level 1 action (PLAN / glossary). Distinct from raise-hand. Add a radial slice if it ships.
- "I recognize this person" is a player decision recorded as evidence, not a pre-attached
artifact on every staff/guest type. Staff still auto-recognize when
override_accessis empty (AccessLoadout). - Formal warning can activate the body-camera / security-light flag (PLAN Level 2). Overlay is currently always on; toggling should write an incident event.
- Blocking stations the guard between the person and the door (PLAN Level 3). Today it only
sends
apply_player_action(BLOCKING). - "Request reason for entry" as a Level 3 ask, with a short NPC reply from
dialogue_lines.
Crowd presentation
CrowdSystem is a mood/attention float. PLAN wants people watching, gathering, and panicking.
- On
aggressive_behavior/emergency_responder, nearby idle NPCs stop and face the incident (rubberneck). Oncrowd_panic, they move away from the door. - Profile a busy entrance with textured materials and props; add LOD or culling for distant NPCs if frame time drops.
Emergency aftermath
Responder outcomes (command / restraint / evacuation / arrest) are log lines. PLAN also
wants evacuation, a closed street, and an investigation when the call was unjustified.
evacuationoutcome actually clears the entrance (NPCs leave, door stays locked).- Unjustified emergency (low danger, no weapon) writes an investigation note on the shift review and applies the existing false-report / reputation hit.
- Review copy names the responder outcome, not only battery and crowd %.
Body-camera replay
- Shift review: a timeline of recorded incident events (ADR-0005 already stores them). Scrub or step through; no live 3D replay required in the first version.
NPC theater
Intents sit / photo / film / perform already pick waypoints. ADR-0010 rig (face/hair)
is in the working tree. Bodies still idle-stand at those spots.
- Sit pose at
steps_end. Photo: brief raise of the influencer/tourist prop. Performer stays put and plays the hat/sign.
Audio
AudioFeedback is sine beeps. DONE called that "crowd ambience"; it is not.
- Loop a low crowd bed that rises with
CrowdSystem.mood. - Radio open/close crackle on the existing radio panel, still headless-safe (no-op without an audio server).
Accessibility
- Escalation colors that still read in grayscale (shape or label, not hue alone).
- HUD font scale in settings.
Scenario content still missing vs PLAN lists
- Joke Shop: guest on the reservation list without ID; borrowed/mismatched ID; guest refuses wand screening; late arrival during a performance.
- Studio: filming-boundary repeat (influencer ignores a posted line); celebrity-arrival
crowd spike (more rubberneckers, not only one
arrivespawn). - Building: "activate body camera" and "request reason" once those verbs exist, used in at least one authored event.
Distribution follow-up (host config, deferred)
Verified via API+host credentials (2026-10-31):
- Repo is public (
private:false) and account has admin rights. - Release
v0.2.1now carries all five artifacts (portable binaries + NSIS installer + AppImage). - Remaining host setting: instance-wide
[service] REQUIRE_SIGNIN_VIEW=truemakes anonymous browsing/downloads redirect to login. Host admin:REQUIRE_SIGNIN_VIEW = falseunder[service]inapp.ini, restart Gitea. Alternative: mirror downloads.
Open Polish
- Keep
%placeholders stable inStrings.fmtwhen adding keys (positional formatting).
Tooling (when an editor workflow exists)
- IDE/editor-based GUT integration. Until then the custom headless runner stays.
- Optional later: author venues as
.tresresources instead ofScenarioFactoryfunctions.