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security-game
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d5e180e50c6f5bf50b0e2c304f4897e3e9e47c68
security-game
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src
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test
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zwitschi
a36068aae7
Full build / Import + headless tests (push)
Successful in 43s
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Full build / Full desktop build + optional release (push)
Skipped
Details
Drop hand items into the palm, raise the lanyard, and capture every gear piece worn on the character
2026-11-06 18:30:52 +01:00
..
fixtures
Add save migration fixtures and failure-mode coverage
2026-11-03 07:29:42 +01:00
tests
Remove every hat except the firefighter helmet, drop the performer cone, rewrite the review page
2026-11-06 17:52:46 +01:00
capture_npc_baseline.gd
Add the four crowd-variety characters and extend the baseline to twelve
2026-11-04 10:57:58 +01:00
capture_npc_gear.gd
Drop hand items into the palm, raise the lanyard, and capture every gear piece worn on the character
2026-11-06 18:30:52 +01:00
capture_npc_pose.gd
Fix the pose harness: disable the avatar process so the FSM cannot revert the pose
2026-11-04 11:24:35 +01:00
capture_npc_review.gd
Pass the pre-build NPC review gate
2026-11-02 14:32:10 +01:00
capture_prop_gallery.gd
Add a repeatable screenshot capture and compare smoke
2026-11-01 16:43:10 +01:00
capture_realism.gd
Force-spawn the requested portrait role and close the hooded close-up
2026-11-04 09:09:44 +01:00
capture_screenshots.gd
Rebuild the Joke Shop as the Sunset Strip block
2026-11-02 14:10:07 +01:00
capture_ui_states.gd
Close the 0.9.3 UI polish milestone
2026-11-02 17:57:40 +01:00
check_loads.gd
Implement prototype: venue-driven simulation core, scenarios, tests, and playable entrance scene
2026-10-31 11:37:54 +01:00
smoke_audio.gd
Add procedural crowd ambience and radio crackle
2026-10-31 21:08:36 +01:00
smoke_campaign.gd
Ship the 0.8.0 first-hour and campaign milestone
2026-11-01 21:21:43 +01:00
smoke_crowd.gd
Add crowd presentation, fix NPC navigation, refresh screenshots
2026-10-31 20:55:10 +01:00
smoke_emergency.gd
Add emergency aftermath: evacuation, investigation, review copy
2026-10-31 20:59:06 +01:00
smoke_focus_radial.gd
v0.3.0: rendering pass, generated props, selection model and Web build
2026-10-31 23:07:41 +01:00
smoke_movement.gd
Recapture the mouse after selecting a venue
2026-11-01 16:45:05 +01:00
smoke_npc_budget.gd
Release 0.9.5 texture and material refinement
2026-11-02 21:04:48 +01:00
smoke_plan_verbs.gd
Add PLAN verbs and fix dead incident recording
2026-10-31 20:29:50 +01:00
smoke_props.gd
Integrate the Blender character, gear and prop library
2026-11-01 14:57:02 +01:00
smoke_scenario_content.gd
Author the missing scenario content from the PLAN lists
2026-10-31 21:55:24 +01:00
smoke_session_shell.gd
Close every top modal through one Esc and right-click path
2026-11-02 16:10:50 +01:00
smoke_timeline.gd
Add body-camera timeline to the shift review
2026-10-31 21:02:25 +01:00
smoke_tutorial.gd
Wire the first-shift tutorial into gameplay
2026-11-01 21:05:59 +01:00
smoke_ui_flows.gd
Add end-to-end interaction flow smoke
2026-11-02 16:36:01 +01:00
take_screenshot.gd
Implement prototype: venue-driven simulation core, scenarios, tests, and playable entrance scene
2026-10-31 11:37:54 +01:00
test_runner.gd
Implement prototype: venue-driven simulation core, scenarios, tests, and playable entrance scene
2026-10-31 11:37:54 +01:00
test_utils.gd
Implement prototype: venue-driven simulation core, scenarios, tests, and playable entrance scene
2026-10-31 11:37:54 +01:00