Files
security-game/src/test/smoke_tutorial.gd
T
zwitschi 86332cd401
Full build / Import + headless tests (push) Successful in 38s
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Wire the first-shift tutorial into gameplay
Add the non-blocking prompt card, safe compliant visitor, action-driven
advancement through the real wheel/inspection/warning/radio panels, persisted
completion/skip, a Settings replay action and localized tutorial strings.
Scripted tests/captures bypass the tutorial unless --tutorial is passed. Add a
windowed smoke covering the full flow. Headless 237/237, Python 94/94, tutorial
smoke passes.
2026-11-01 21:05:59 +01:00

105 lines
3.6 KiB
GDScript

extends SceneTree
## Windowed tutorial smoke: start the Hollywood shift with the tutorial enabled,
## complete all eight beats through the real action methods, verify persistence,
## then replay and skip it. Use an isolated user-data dir:
## XDG_DATA_HOME=/tmp/gigline-tutorial godot --path . --script res://src/test/smoke_tutorial.gd -- --tutorial
const Rules := preload("res://src/core/rules.gd")
const MAX_FRAMES := 900
var gm: Node = null
var frames := 0
var started := false
var failures: Array[String] = []
var step := 0
func _initialize() -> void:
root.size = Vector2i(960, 540)
root.add_child(load("res://scenes/main.tscn").instantiate())
func _process(_delta: float) -> bool:
frames += 1
if gm == null:
gm = root.find_child("GameManager", true, false)
return false
if frames > MAX_FRAMES:
_fail("timeout")
return true
if not started:
# Ignore any saved completion from a previous local run.
gm.player_settings["tutorial_completed"] = false
gm.player_settings["tutorial_skipped"] = false
gm.call("_on_venue_selected", "hollywood_building")
started = true
return false
step += 1
match step:
5:
_check(gm.tutorial_active, "tutorial starts")
_check(gm.tutorial != null and gm.tutorial.current()["id"] == "arrive",
"starts at the arrival beat")
_check(gm.tutorial_overlay != null and gm.tutorial_overlay.visible,
"prompt card is visible")
_check(gm.npcs.size() == 1, "only the safe visitor is present")
gm.guard.global_position += Vector3(0, 0, 1.0)
gm.guard.rotation.y += 0.2
gm.call("_tutorial_tick")
_check(gm.tutorial.current()["id"] == "focus", "movement/look advances")
10:
gm.call("_cycle_nearby_target", 1)
_check(gm.tutorial.current()["id"] == "wheel", "target cycling advances")
gm.call("_open_radial")
_check(gm.tutorial.current()["id"] == "inspect", "wheel opens")
gm.call("_cancel_radial")
15:
gm.call("_toggle_inspection")
_check(gm.tutorial.current()["id"] == "direction", "inspection advances")
gm.call("_toggle_inspection")
gm.call("_apply_interaction", Rules.Level.SIMPLE_DETERRENCE, "polite direction")
_check(gm.tutorial.current()["id"] == "warning", "polite direction advances")
20:
gm.call("_apply_interaction", Rules.Level.FORMAL_WARNING, "formal warning")
_check(gm.tutorial.current()["id"] == "radio", "warning/body camera advances")
gm.call("_on_radio_submitted", {
"npc_id": "tutorial_visitor",
"location": "entrance",
"description": "Visitor at the door",
"behavior": "calm",
"weapons_seen": false,
"danger_level": 0,
}, false)
_check(gm.tutorial.current()["id"] == "review", "radio advances")
25:
gm.call("_on_shift_ended", gm.coordinator.build_review())
_check(gm.tutorial != null and gm.tutorial.is_complete(), "review completes tutorial")
_check(not gm.tutorial_active, "tutorial deactivates")
_check(bool(gm.player_settings.get("tutorial_completed", false)),
"completion is persisted in settings")
gm.call("_on_replay_tutorial")
30:
_check(gm.tutorial_active and gm.tutorial.current()["id"] == "arrive",
"replay starts a fresh tutorial")
gm.call("_skip_tutorial")
_check(bool(gm.player_settings.get("tutorial_skipped", false)),
"skip is persisted separately")
_finish()
return false
func _check(condition: bool, message: String) -> void:
if condition:
print("ok: " + message)
else:
_fail(message)
func _fail(message: String) -> void:
failures.append(message)
_finish()
func _finish() -> void:
if failures.is_empty():
print("SMOKE OK: tutorial prompts, visitor, completion, replay and skip")
quit(0)
else:
for message in failures:
printerr("SMOKE FAIL: " + message)
quit(1)