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security-game/TODO.md
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# TODO
## Distribution follow-up (findings + host config)
Verified via API+host credentials (2026-10-31):
- [x] Repo is **public** (`private:false`) and account has admin rights.
- [x] Release `v0.2.1` now carries all five artifacts (portable binaries + NSIS installer +
AppImage) — the two installers were missing after CI publish (script uploaded only the
portables); `tools/publish_release.sh` fixed to include them and re-uploaded via API.
- [ ] **Remaining host setting**: instance-wide `[service] REQUIRE_SIGNIN_VIEW=true` makes
anonymous browsing/downloads redirect to login (API-confirmed repo is public; this is a
server `app.ini` setting, not an API or repo option).
Advised path for the host admin: set `REQUIRE_SIGNIN_VIEW = false` in `app.ini` under
`[service]`, restart Gitea, then verify `curl -sI https://git.allucanget.biz/zwitschi/security-game/releases/tag/v0.2.1`
returns 200 (not a login redirect) and an anonymous asset download succeeds. Alternative:
mirror downloads (Itch.io / GitHub Releases) for anonymous users.
## Future Systems (design-level backlog)
- [ ] Body-camera replay timeline in the shift review.
- [ ] Venue selection startup menu (keyboard cycling with `V` is implemented).
- [ ] IDE/editor-based GUT integration when a Godot editor workflow is introduced.
## Open Polish
- [ ] Keep `%` placeholders stable in `Strings.fmt` when adding keys (positional formatting).
## Detailed Graphics — remaining performance items
The visual pass is done (textures, rigs, HUD feedback — see `DONE.md`). Remaining work is
performance hardening only.
- [ ] Profile the crowd: ensure textured materials and props hold target frame rate around a
busy entrance.
- [ ] Add LOD or culling for distant NPCs/props if the crowd grows.