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security-game/TODO.md
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TODO

Distribution follow-up (findings + host config)

Verified via API+host credentials (2026-10-31):

  • Repo is public (private:false) and account has admin rights.
  • Release v0.2.1 now carries all five artifacts (portable binaries + NSIS installer + AppImage) — the two installers were missing after CI publish (script uploaded only the portables); tools/publish_release.sh fixed to include them and re-uploaded via API.
  • Remaining host setting: instance-wide [service] REQUIRE_SIGNIN_VIEW=true makes anonymous browsing/downloads redirect to login (API-confirmed repo is public; this is a server app.ini setting, not an API or repo option). Advised path for the host admin: set REQUIRE_SIGNIN_VIEW = false in app.ini under [service], restart Gitea, then verify curl -sI https://git.allucanget.biz/zwitschi/security-game/releases/tag/v0.2.1 returns 200 (not a login redirect) and an anonymous asset download succeeds. Alternative: mirror downloads (Itch.io / GitHub Releases) for anonymous users.

Future Systems (design-level backlog)

  • Body-camera replay timeline in the shift review.
  • Venue selection startup menu (keyboard cycling with V is implemented).
  • IDE/editor-based GUT integration when a Godot editor workflow is introduced.

Open Polish

  • Keep % placeholders stable in Strings.fmt when adding keys (positional formatting).

Detailed Graphics — remaining performance items

The visual pass is done (textures, rigs, HUD feedback — see DONE.md). Remaining work is performance hardening only.

  • Profile the crowd: ensure textured materials and props hold target frame rate around a busy entrance.
  • Add LOD or culling for distant NPCs/props if the crowd grows.