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security-game
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93da916f907d6e6abce2bfb77faee026f7f7f15d
security-game
/
src
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test
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tests
T
History
zwitschi
93da916f90
Full build / Import + headless tests (push)
Successful in 39s
Details
Full build / Full desktop build + optional release (push)
Skipped
Details
Gate venue light falloff with a test (physical attenuation = 1.0)
2026-11-03 20:14:23 +01:00
..
test_access_loadout.gd
Implement control pass: focus cone, action wheel, named inputs, boot fixes
2026-10-31 15:58:01 +01:00
test_access_verifier.gd
Implement prototype: venue-driven simulation core, scenarios, tests, and playable entrance scene
2026-10-31 11:37:54 +01:00
test_accessibility.gd
Harden UI layout for font scale and long strings
2026-11-02 16:23:46 +01:00
test_audio_feedback.gd
Ship the 0.9.0 production-quality milestone
2026-11-01 21:46:42 +01:00
test_blender_assets.gd
Stage the Blender character/gear/prop library
2026-11-01 14:33:30 +01:00
test_campaign.gd
Ship the 0.8.0 first-hour and campaign milestone
2026-11-01 21:21:43 +01:00
test_crowd_presentation.gd
Add crowd presentation, fix NPC navigation, refresh screenshots
2026-10-31 20:55:10 +01:00
test_dialogue.gd
Audit and fix NPC, door-staff and UI dialogue
2026-11-02 14:44:01 +01:00
test_door_and_flashlight.gd
Add the optional Forward+ desktop HQ build
2026-11-01 19:40:42 +01:00
test_emergency_aftermath.gd
Add emergency aftermath: evacuation, investigation, review copy
2026-10-31 20:59:06 +01:00
test_escalation_and_radio.gd
Implement NPC perception, returning trespassers, responder dispatch, wand screening, and accessibility polish
2026-10-31 12:31:13 +01:00
test_event_timeline.gd
Unify action-button states across the UI
2026-11-02 15:04:38 +01:00
test_focus_and_radial.gd
Add PLAN verbs and fix dead incident recording
2026-10-31 20:29:50 +01:00
test_generated_props.gd
Map 1: rebuild Hollywood as the El Capitan landmark
2026-11-02 12:34:48 +01:00
test_guard_input.gd
Fix mouse look swallowing by the HUD
2026-11-01 20:38:36 +01:00
test_input_bindings.gd
Character and movement pass
2026-11-01 10:41:17 +01:00
test_materials.gd
Add the optional Forward+ desktop HQ build
2026-11-01 19:40:42 +01:00
test_npc_character.gd
Narrow the pose-capture discrepancy to the harness and lock bone posing
2026-11-03 11:24:44 +01:00
test_npc_reactions.gd
Remove dialogue tone-of-voice system, add Gitea Actions full build, add venue cycling
2026-10-31 13:08:20 +01:00
test_npc_theater.gd
Add NPC theater poses: sit, photo, film, perform
2026-10-31 21:05:59 +01:00
test_persistence.gd
Ship the 0.9.0 production-quality milestone
2026-11-01 21:46:42 +01:00
test_plan_verbs.gd
Audit and fix NPC, door-staff and UI dialogue
2026-11-02 14:44:01 +01:00
test_player_movement.gd
Add wrapping keyboard and gamepad focus rings
2026-11-02 16:05:53 +01:00
test_radio_panel.gd
Guard destructive settings and radio actions
2026-11-02 16:29:26 +01:00
test_save_migration.gd
Add save migration fixtures and failure-mode coverage
2026-11-03 07:29:42 +01:00
test_scenario_content.gd
Map 1: rebuild Hollywood as the El Capitan landmark
2026-11-02 12:34:48 +01:00
test_scenario_validator.gd
Ship the 0.8.0 first-hour and campaign milestone
2026-11-01 21:21:43 +01:00
test_scenarios.gd
Audit and fix NPC, door-staff and UI dialogue
2026-11-02 14:44:01 +01:00
test_session_shell.gd
Guard destructive settings and radio actions
2026-11-02 16:29:26 +01:00
test_shift_state.gd
Map 1: rebuild Hollywood as the El Capitan landmark
2026-11-02 12:34:48 +01:00
test_strings.gd
Rebuild the Joke Shop as the Sunset Strip block
2026-11-02 14:10:07 +01:00
test_target_cycle.gd
v0.3.0: rendering pass, generated props, selection model and Web build
2026-10-31 23:07:41 +01:00
test_tutorial.gd
Add the first-shift tutorial design and state machine
2026-11-01 20:19:18 +01:00
test_ui_art.gd
Move screen designs to the runtime root and add the UI art loader
2026-11-01 16:00:12 +01:00
test_ui_buttons.gd
Close the 0.9.3 UI polish milestone
2026-11-02 17:57:40 +01:00
test_venue_resources.gd
Export venues as editor-authorable .tres resources
2026-10-31 22:16:55 +01:00
test_wand_screening.gd
Implement NPC perception, returning trespassers, responder dispatch, wand screening, and accessibility polish
2026-10-31 12:31:13 +01:00
test_web_export.gd
Rename Step Line to Gig Line
2026-11-01 12:52:17 +01:00
test_world.gd
Gate venue light falloff with a test (physical attenuation = 1.0)
2026-11-03 20:14:23 +01:00