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security-game/TODO.md
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Note host sign-in regression for v0.2.1 tag page in the distribution follow-up
2026-10-31 14:28:48 +01:00

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# TODO
## Distribution follow-up (host config, no code work)
- [ ] The host now requires sign-in broadly: `/releases/download/…` AND the `v0.2.1` tag page
redirect to login (the `v0.2.0` tag page was public earlier — host config changed). Decide
with the host admin: open repo visibility / `REQUIRE_SIGNIN_VIEW=false`, or accept that
anonymous users must sign in to browse/download. Repo/CI side is complete.
## Future Systems (design-level backlog)
- [ ] Body-camera replay timeline in the shift review.
- [ ] Venue selection startup menu (keyboard cycling with `V` is implemented).
- [ ] IDE/editor-based GUT integration when a Godot editor workflow is introduced.
## Open Polish
- [ ] Keep `%` placeholders stable in `Strings.fmt` when adding keys (positional formatting).
## Detailed Graphics — remaining performance items
The visual pass is done (textures, rigs, HUD feedback — see `DONE.md`). Remaining work is
performance hardening only.
- [ ] Profile the crowd: ensure textured materials and props hold target frame rate around a
busy entrance.
- [ ] Add LOD or culling for distant NPCs/props if the crowd grows.