28 lines
1.1 KiB
Markdown
28 lines
1.1 KiB
Markdown
# TODO
|
|
|
|
## Distribution follow-up (host config, no code work)
|
|
|
|
- [ ] The host now requires sign-in broadly: `/releases/download/…` AND the `v0.2.1` tag page
|
|
redirect to login (the `v0.2.0` tag page was public earlier — host config changed). Decide
|
|
with the host admin: open repo visibility / `REQUIRE_SIGNIN_VIEW=false`, or accept that
|
|
anonymous users must sign in to browse/download. Repo/CI side is complete.
|
|
|
|
## Future Systems (design-level backlog)
|
|
|
|
- [ ] Body-camera replay timeline in the shift review.
|
|
- [ ] Venue selection startup menu (keyboard cycling with `V` is implemented).
|
|
- [ ] IDE/editor-based GUT integration when a Godot editor workflow is introduced.
|
|
|
|
## Open Polish
|
|
|
|
- [ ] Keep `%` placeholders stable in `Strings.fmt` when adding keys (positional formatting).
|
|
|
|
## Detailed Graphics — remaining performance items
|
|
|
|
The visual pass is done (textures, rigs, HUD feedback — see `DONE.md`). Remaining work is
|
|
performance hardening only.
|
|
|
|
- [ ] Profile the crowd: ensure textured materials and props hold target frame rate around a
|
|
busy entrance.
|
|
- [ ] Add LOD or culling for distant NPCs/props if the crowd grows.
|