# TODO ## Distribution follow-up (host config, no code work) - [ ] The host now requires sign-in broadly: `/releases/download/…` AND the `v0.2.1` tag page redirect to login (the `v0.2.0` tag page was public earlier — host config changed). Decide with the host admin: open repo visibility / `REQUIRE_SIGNIN_VIEW=false`, or accept that anonymous users must sign in to browse/download. Repo/CI side is complete. ## Future Systems (design-level backlog) - [ ] Body-camera replay timeline in the shift review. - [ ] Venue selection startup menu (keyboard cycling with `V` is implemented). - [ ] IDE/editor-based GUT integration when a Godot editor workflow is introduced. ## Open Polish - [ ] Keep `%` placeholders stable in `Strings.fmt` when adding keys (positional formatting). ## Detailed Graphics — remaining performance items The visual pass is done (textures, rigs, HUD feedback — see `DONE.md`). Remaining work is performance hardening only. - [ ] Profile the crowd: ensure textured materials and props hold target frame rate around a busy entrance. - [ ] Add LOD or culling for distant NPCs/props if the crowd grows.