1.1 KiB
1.1 KiB
TODO
Distribution follow-up (host config, no code work)
- The host now requires sign-in broadly:
/releases/download/…AND thev0.2.1tag page redirect to login (thev0.2.0tag page was public earlier — host config changed). Decide with the host admin: open repo visibility /REQUIRE_SIGNIN_VIEW=false, or accept that anonymous users must sign in to browse/download. Repo/CI side is complete.
Future Systems (design-level backlog)
- Body-camera replay timeline in the shift review.
- Venue selection startup menu (keyboard cycling with
Vis implemented). - IDE/editor-based GUT integration when a Godot editor workflow is introduced.
Open Polish
- Keep
%placeholders stable inStrings.fmtwhen adding keys (positional formatting).
Detailed Graphics — remaining performance items
The visual pass is done (textures, rigs, HUD feedback — see DONE.md). Remaining work is
performance hardening only.
- Profile the crowd: ensure textured materials and props hold target frame rate around a busy entrance.
- Add LOD or culling for distant NPCs/props if the crowd grows.