Replace the generic boulevard facade with a stylized 6840 Hollywood Blvd block: six Ionic columns, eight stone steps, Masonic frieze/medallions, event banners, side doors, El Capitan Theatre and retail neighbours, Ovation Hollywood arcade, Walk of Fame and four-lane street markings. Add the Day and Night Hollywood venue-menu rows. Night uses a phase-time offset so a full-length shift stays in LATE while the clock starts at zero; late routine traffic keeps the street populated and the offset round-trips through checkpoint restore. Retune local-light falloff to linear attenuation, add a cool north sky fill, and use the smooth limestone facade texture. Refresh the staged gallery and map references; add geometry-budget, menu, night-offset and late-traffic tests.
18 lines
1.2 KiB
Markdown
18 lines
1.2 KiB
Markdown
# Screens and Visual Evidence
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Visual references and generated QA evidence for Gig Line.
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- [`concepts/README.md`](concepts/README.md) — AI-assisted realism concept frames
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- [`designs/README.md`](designs/README.md) — screen-design mockups
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- [`../screenshots/README.md`](../screenshots/README.md) — committed game gallery
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- `realism/` — locally generated realism runs (gitignored; no README requirement)
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## Quick preview
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| Screen | Reference | Current capture |
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| --- | --- | --- |
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| Venue | <img src="designs/venue_overview.png" width="320" alt="Venue design"> | <img src="../screenshots/01-venue-overview.png" width="320" alt="Venue capture"> |
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| Joke Shop | <img src="designs/joke_shop_queue.png" width="320" alt="Joke Shop design"> | <img src="../screenshots/12-joke-shop.png" width="320" alt="Joke Shop capture"> |
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| TV Studio | <img src="designs/studio_arrival.png" width="320" alt="Studio design"> | <img src="../screenshots/13-studio-arrival.png" width="320" alt="Studio capture"> |
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| El Capitan | <img src="concepts/hollywood_boulevard/hollywood_boulevard_entrance_day.png" width="320" alt="El Capitan reference"> | <img src="../screenshots/01-venue-overview.png" width="320" alt="El Capitan capture"> |
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