Replace the generic boulevard facade with a stylized 6840 Hollywood Blvd block: six Ionic columns, eight stone steps, Masonic frieze/medallions, event banners, side doors, El Capitan Theatre and retail neighbours, Ovation Hollywood arcade, Walk of Fame and four-lane street markings. Add the Day and Night Hollywood venue-menu rows. Night uses a phase-time offset so a full-length shift stays in LATE while the clock starts at zero; late routine traffic keeps the street populated and the offset round-trips through checkpoint restore. Retune local-light falloff to linear attenuation, add a cool north sky fill, and use the smooth limestone facade texture. Refresh the staged gallery and map references; add geometry-budget, menu, night-offset and late-traffic tests.
Gig Line Documentation
This folder holds the project documentation, visual references and generated QA evidence.
Start here
../PLAN.md— product and game-design plangameplay.md— controls, venues and escalationtutorial.md— first-shift tutorial beatsarchitecture.md— arc42 system architecturegetting-started.md— setup, run/test commands and controlsasset-tooling.md— image/model pipelines and screenshot gatesdevelopment-status.md— implemented features and current gapssmoke-checklist.md— manual verificationui-copy.md— screen, copy and button inventoryRELEASING.md— export, CI and publishing workflowadr/README.md— architecture decisions
Visual references
screens/README.md— concepts, designs, screenshots and realism runsblender_previews/README.md— character/gear/prop previewsscreenshots/README.md— committed game galleryscreen-design-report.md— latest screen-design judge result
Quick preview
| Reference | Screenshot |
|---|---|
| Venue design | ![]() |
| Current entrance | ![]() |
| Character sheet | ![]() |
| Prop sheet | ![]() |



