Finish the button-label audit with a surface-by-surface table, clarify Quit game vs Quit to menu, rename Apply to Apply settings, and use string-table keys for the new labels. Extend the smoke checklist with UI copy/button checks. Headless 250/250, docs check OK.
80 lines
5.2 KiB
Markdown
80 lines
5.2 KiB
Markdown
# UI copy and button inventory
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Status: audit in progress for the 0.9.2 UI polish patch.
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## Screen inventory
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| Screen / panel | Owner | Primary actions | Notes |
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| --- | --- | --- | --- |
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| Start / venue menu | `start_menu.gd` | Continue shift, choose venue, Help, Settings, Quit | Campaign status and free-play venues share this screen. |
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| Tutorial card | `tutorial_overlay.gd` | F1 skip | Non-blocking; no mouse capture. |
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| HUD | `hud.gd` | Observe, target, inspect, wheel, radio, flashlight, body camera, door, pause | No interactive controls; must stay mouse-transparent. |
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| Action wheel | `action_radial.gd` | Choose de-escalation/access/radio action | Confirm with Space/click; cancel with Esc/RMB. |
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| Access inspection | `hud.gd` | A = admit, D = refuse | Real access evidence cards. |
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| Wand screening | `hud.gd` | A = admit, D = refuse | Shows alert and carried items. |
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| Radio / emergency | `radio_panel.gd` | Send request / hold Send emergency, Cancel | Normal click vs emergency hold. |
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| Pause | `pause_overlay.gd` | Resume, restart, Settings, quit to menu | Esc resumes. |
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| Settings | `settings_panel.gd` | Apply, Cancel, Replay tutorial, Reset campaign, rebind controls | Destructive reset asks for confirmation. |
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| Help | `help_overlay.gd` | Filter controls, Close | Policy card and current bindings. |
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| Shift review | `shift_review.gd` | Continue campaign, timeline, return to menu, quit | Campaign next step is shown here. |
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| Timeline | `event_timeline.gd` | Previous, Next, Close | Review evidence stepper. |
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## Canonical terms
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- **Admit / refuse** — access decisions. Do not alternate with “allow / deny” or “grant / reject” in player-facing controls.
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- **Warning** — Level 2.
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- **Blocking** — Level 3 positioning; do not call it “force”.
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- **Assistance** — Level 4 radio call; **emergency** is Level 5.
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- **Body camera** — always two words.
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- **Shift review** — the end-of-shift screen; “review” alone is acceptable in prose.
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- **Continue campaign** — advance to the next venue.
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- **Return to menu** — leave the review to the venue menu (it does not start a new shift by itself).
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- **Send request** — non-emergency assistance; **Send emergency** — emergency call.
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## Button labels and states
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| Surface | Label | Behavior | State audit |
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| --- | --- | --- | --- |
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| Start menu | Continue shift — <venue> | Resume/advance campaign | Hidden when complete; venue-specific |
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| Start menu | Venue rows | Start free-play/campaign venue | Hover/focus/pressed styled |
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| Start menu | Help | Open Help overlay | Standard button |
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| Start menu | Settings | Open Settings | Standard button |
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| Start menu | Quit game | Exit application | Destructive; label clarifies scope |
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| Tutorial | F1 skip tutorial | Skip lesson | Keyboard only, non-blocking |
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| Action wheel | Stop/Look/Point/No/Ask/Inspect/Wand/Warn/Block/Reason/Recognize/Radio | Choose verb | Hover/selection highlight |
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| Inspection | A = admit · D = refuse entry | Access decision | Keyboard hints, policy text |
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| Wand | A = admit · D = refuse entry | Screening decision | Keyboard hints, item/alert text |
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| Radio | Send request | Submit assistance | Normal click |
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| Radio | Send emergency | Submit emergency | Hold-to-confirm; Cancel aborts |
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| Radio | Cancel | Close form | Standard button |
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| Pause | Resume | Resume shift | Default focus |
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| Pause | Restart shift | Restart current shift | Standard button |
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| Pause | Settings | Open Settings | Standard button |
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| Pause | Quit to menu | Return to venue menu | Standard button |
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| Settings | Apply settings | Persist settings | Standard button |
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| Settings | Cancel | Discard edits | Standard button |
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| Settings | Replay tutorial | Clear tutorial flags and restart Hollywood | Standard button |
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| Settings | Reset campaign | Confirmed campaign reset | Confirmation dialog |
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| Help | Close | Close overlay | Standard button |
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| Review | Continue campaign | Start next venue | Hidden when campaign complete |
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| Review | Body camera timeline | Open event timeline | Standard button |
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| Review | Return to menu | Return to venue menu | Standard button |
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| Review | Quit game | Exit application | Standard button |
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| Timeline | Previous / Next / Close | Step/close evidence | Standard buttons |
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## Button/label issues found
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- HUD inspection and wand used “allow/deny” versus “admit/refuse”; both now use **A = admit · D = refuse entry**.
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- Shift review’s old “Run another shift” actually returned to the menu; renamed **Return to menu**.
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- Radio emergency action used all-caps while assistance used sentence case; both are now sentence case, with the warning in the panel title/hold hint.
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- Normal radio send was previously wired only to the emergency hold handlers; fixed in 0.8.1 and covered by `test_radio_panel.gd`.
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- “Quit” was ambiguous between menu and application exit; both application-exit buttons now read **Quit game**.
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- Settings “Apply” was made verb+object as **Apply settings**.
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## Remaining audit work
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- Inventory hardcoded player-facing strings screen by screen and move them to `content/strings.en.json`.
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- Verify focus/hover/pressed/disabled states with keyboard, gamepad and mouse.
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- Test long strings and 1.75x HUD font scale.
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- Capture every dialog/button state and run `screen_designs.py compare` plus the pinned judge.
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