CI / headless-tests (push) Successful in 55s
- Fix LATE shift phase (start 700s) so the violent-threat event is reachable - Add PROTESTER archetype (rules, profile, colors, events in public venues) - Add CALL_SOMEONE reaction (FSM -> ARGUING, influencer/trespasser/protester weights) - Door lock: DoorState core class, L binding, red/green visual indicator, locked doors thwart FORCE_ENTRY - Flashlight: G binding, SpotLight3D, perception radius bonus at evening/late - Persistence: save shift results via Save autoload, history + best score on review screen, round-trip test - Navigation: flat NavigationRegion3D navmesh, NavigationAgent3D path following with direct-movement fallback; steps made visual-only so NPCs reach entrance - Localization: strings moved to content/strings.en.json (loader keeps lookup/fmt signatures; coverage test over all keys) - Distribution: export_presets.cfg (Linux/Windows/macOS), tools/build_releases.sh, docs/RELEASING.md, prominent README Downloads section - Remove stale signal_bus.gd (invalid static-signal experiment) - Tests: 53 passing across 9 suites
17 lines
940 B
Markdown
17 lines
940 B
Markdown
# TODO
|
|
|
|
## Future Systems (design-level backlog)
|
|
|
|
- [ ] Body-camera replay timeline in the shift review.
|
|
- [ ] Long (10-15 minute) shift lengths and phase-based lighting (darkened evening / late phases).
|
|
- [ ] Venue selection screen (wire `switch_scenario` to a startup menu).
|
|
- [ ] CI packaging: upload `build/` artifacts to releases automatically on tags.
|
|
- [ ] IDE/editor-based GUT integration when a Godot editor workflow is introduced.
|
|
- [ ] Reduce RefCounted reference cycles (NPCController <-> FSM) noted in `MEMORY.md`.
|
|
|
|
## Open Polish
|
|
|
|
- [ ] Add venue-specific door-staff dialogue usage (scenario `door_staff_lines` is authored but not yet shown in the prototype UI).
|
|
- [ ] Add a body/wand cooldown feel: wand screening currently has no reuse penalty; consider a short per-guest scan animation.
|
|
- [ ] Add an escape-to-circuit handling note: `signals` in `Strings.fmt` are positional; keep `%` placeholders stable when adding keys.
|